Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes that Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8059292" data-attributes="member: 7019027"><p>I've found that talking doesn't take the long. Only when there's an info dump or monologue do I find talking to take more than 2-5 minutes. It's usually introductions, desires, rolls, conclusion. This is for 1-to-1 interactions, of course. With something like the king or patron, everyone is involved. </p><p></p><p>Besides, when someone is talking, the only reason why everyone shouldn't be involved is because they aren't there. Isn't it kinda ominous that there's a man that can kill the average commoner with his bare hands being completely silent in the background of conversations? Like, the sorcerer is having a grand ole time with the merchant while this man that's probably covered in guts said "Hello, name's Richard." And stares at the merchant the entire time? Usually, everyone in the proximity of the conversation is involved. </p><p></p><p></p><p>This is what I meant when I said that you can go about the situation however you want. If you want to be <em>in</em> a conversation, just lean into what you want to do. </p><p></p><p>Your character, presumably, is not unique solely from their class. If I were to take 2 fighters with the exact same builds, I doubt they'd also be the exact same character with the same backgrounds, past, personality, and goals. </p><p></p><p>If you're a part of the fighter's guild, you want to use that point as leverage. If you're in the military, you want to display that. Your character is unique not by virtue of which class you take or which build you make. I can assure you there's probably been very similar builds within these forums. What makes your character unique is who they are as a character. While that doesn't guarantee anything socially in terms of mechanics, it does effect how your character interacts with the world. </p><p></p><p>What's a bright-eyed wizard with a knack for curiosity doing being silent and unmoving when they meet a new character? Even if the character's CHA is 8, are you really going to break character because it would be optimal to shut up and let the sorcerer do the talking and charming? If so, fine, but I don't often see the 8 CHA characters actually never talk, they're usually the most talkative characters. Yet they steer the story despite their poor scores. </p><p></p><p>Because poor scores and minimal social features doesn't dictate how your character would act. You do. You're the master of your own character. Try to move the story along using your character, not just your character sheet. </p><p></p><p><strong>This is not an excuse for you to be an untasteful player because it's "what your character would do." This is saying that your character needn't be charismatic to talk</strong></p></blockquote><p></p>
[QUOTE="Asisreo, post: 8059292, member: 7019027"] I've found that talking doesn't take the long. Only when there's an info dump or monologue do I find talking to take more than 2-5 minutes. It's usually introductions, desires, rolls, conclusion. This is for 1-to-1 interactions, of course. With something like the king or patron, everyone is involved. Besides, when someone is talking, the only reason why everyone shouldn't be involved is because they aren't there. Isn't it kinda ominous that there's a man that can kill the average commoner with his bare hands being completely silent in the background of conversations? Like, the sorcerer is having a grand ole time with the merchant while this man that's probably covered in guts said "Hello, name's Richard." And stares at the merchant the entire time? Usually, everyone in the proximity of the conversation is involved. This is what I meant when I said that you can go about the situation however you want. If you want to be [I]in[/I] a conversation, just lean into what you want to do. Your character, presumably, is not unique solely from their class. If I were to take 2 fighters with the exact same builds, I doubt they'd also be the exact same character with the same backgrounds, past, personality, and goals. If you're a part of the fighter's guild, you want to use that point as leverage. If you're in the military, you want to display that. Your character is unique not by virtue of which class you take or which build you make. I can assure you there's probably been very similar builds within these forums. What makes your character unique is who they are as a character. While that doesn't guarantee anything socially in terms of mechanics, it does effect how your character interacts with the world. What's a bright-eyed wizard with a knack for curiosity doing being silent and unmoving when they meet a new character? Even if the character's CHA is 8, are you really going to break character because it would be optimal to shut up and let the sorcerer do the talking and charming? If so, fine, but I don't often see the 8 CHA characters actually never talk, they're usually the most talkative characters. Yet they steer the story despite their poor scores. Because poor scores and minimal social features doesn't dictate how your character would act. You do. You're the master of your own character. Try to move the story along using your character, not just your character sheet. [B]This is not an excuse for you to be an untasteful player because it's "what your character would do." This is saying that your character needn't be charismatic to talk[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes that Suck
Top