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<blockquote data-quote="Chaosmancer" data-source="post: 8059300" data-attributes="member: 6801228"><p>Not in my experience. Generally the conversations take a lot longer than that, minimum 5 minutes if it is just a quick interaction, and quite often the majority of the party is just lurking and waiting.</p><p></p><p></p><p></p><p></p><p>I agree with a lot of what you are saying, but yes, they often do just shut up and let the others talk when it is important. </p><p></p><p>Meeting the local fruit vendor? They'll talk and be in character. Need to convince the local baron to lend you support? Social Classes only. I see it all the time. </p><p></p><p>And most people don't put nearly as much thought into their backstory to give you as the DM anything to latch onto in terms of a military unit or anything else, and even if they did, that cannot possibly apply even in most situations. </p><p></p><p></p><p>And honestly? As the guy with a 10 CHA character, who tried moving the story along with his character and not his sheet, I got burned <strong><u>repeatedly</u></strong>, to the point where I almst grabbed my DM and told them to stop having me roll the dice, because all it meant was that I was going to fail and make things worse. And that sucks. That sucks hard to have your contribution to the story being screwing things up and know that you were better off sitting down, shutting up, and not participating. Because every time you picked up the dice, and you always had to pick up the dice, you were just making things harder for everyone, and having the DM bend over backwards to not derail the story. </p><p></p><p>Call it poor DMing if you want, but that stuff sticks with you. It makes you start weighing the odds. How likely am I to make things worse, and ruin everyone else's fun, if I participate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8059300, member: 6801228"] Not in my experience. Generally the conversations take a lot longer than that, minimum 5 minutes if it is just a quick interaction, and quite often the majority of the party is just lurking and waiting. I agree with a lot of what you are saying, but yes, they often do just shut up and let the others talk when it is important. Meeting the local fruit vendor? They'll talk and be in character. Need to convince the local baron to lend you support? Social Classes only. I see it all the time. And most people don't put nearly as much thought into their backstory to give you as the DM anything to latch onto in terms of a military unit or anything else, and even if they did, that cannot possibly apply even in most situations. And honestly? As the guy with a 10 CHA character, who tried moving the story along with his character and not his sheet, I got burned [B][U]repeatedly[/U][/B], to the point where I almst grabbed my DM and told them to stop having me roll the dice, because all it meant was that I was going to fail and make things worse. And that sucks. That sucks hard to have your contribution to the story being screwing things up and know that you were better off sitting down, shutting up, and not participating. Because every time you picked up the dice, and you always had to pick up the dice, you were just making things harder for everyone, and having the DM bend over backwards to not derail the story. Call it poor DMing if you want, but that stuff sticks with you. It makes you start weighing the odds. How likely am I to make things worse, and ruin everyone else's fun, if I participate. [/QUOTE]
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