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<blockquote data-quote="Asisreo" data-source="post: 8059312" data-attributes="member: 7019027"><p>Honestly, it's unfortunate how little people actually seem to care about their character once the numbers become involved. Suddenly, they forget their roleplaying and think in terms of probability when they should be focused on the story. </p><p></p><p>I do it. I have low charisma characters that speak. They aren't dumb or mute, they do participate and move the story along quite a bit. The DM doesn't have me roll for the obvious stuff, though. </p><p></p><p>Something like a military rank can certainly apply everywhere. Even if you're a common footsoldier, people will likely respect you more than the bard that keeps singing about some wall of wonder. </p><p></p><p>You should do that...actually don't but you should definitely make it known that you feel that being a low charisma character in his campaign is ruining a substantial part of your game. </p><p></p><p>It's a choice a DM must make during a campaign: should he have frequent dice or rare dice in conversations. Presumably, he's choosing the one that people would enjoy, but if you're that upset, try talking to everyone in the group and him as well. Well, I'm not going to lecture you about how to talk to your DM. </p><p></p><p>But I want to make it clear that if a DM isn't on the player's side, the campaign and group is going to struggle alot. They'll want to change characters or they'll check out during big moments or they'll not show up as often. That's what really sucks. It doesn't matter if the book gives martial classes every social and utility ability in the world. I mean, it would <em>matter</em> but it wouldn't change the fact that the DM isn't compatible. Eventually, the books will end their guidance and the DM has to step in and say something. The DM is probably the sole decider on whether you enjoy your game or not. The mechanics matter, please don't get me wrong, but the way the mechanics are implemented will always be up to the DM.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8059312, member: 7019027"] Honestly, it's unfortunate how little people actually seem to care about their character once the numbers become involved. Suddenly, they forget their roleplaying and think in terms of probability when they should be focused on the story. I do it. I have low charisma characters that speak. They aren't dumb or mute, they do participate and move the story along quite a bit. The DM doesn't have me roll for the obvious stuff, though. Something like a military rank can certainly apply everywhere. Even if you're a common footsoldier, people will likely respect you more than the bard that keeps singing about some wall of wonder. You should do that...actually don't but you should definitely make it known that you feel that being a low charisma character in his campaign is ruining a substantial part of your game. It's a choice a DM must make during a campaign: should he have frequent dice or rare dice in conversations. Presumably, he's choosing the one that people would enjoy, but if you're that upset, try talking to everyone in the group and him as well. Well, I'm not going to lecture you about how to talk to your DM. But I want to make it clear that if a DM isn't on the player's side, the campaign and group is going to struggle alot. They'll want to change characters or they'll check out during big moments or they'll not show up as often. That's what really sucks. It doesn't matter if the book gives martial classes every social and utility ability in the world. I mean, it would [I]matter[/I] but it wouldn't change the fact that the DM isn't compatible. Eventually, the books will end their guidance and the DM has to step in and say something. The DM is probably the sole decider on whether you enjoy your game or not. The mechanics matter, please don't get me wrong, but the way the mechanics are implemented will always be up to the DM. [/QUOTE]
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