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<blockquote data-quote="Minigiant" data-source="post: 8059763" data-attributes="member: 63508"><p>Well There would be natural Ability+Skill combinations that come up 80-90% of the time. The issue is </p><p>The issue is that the game does not encourage other Ability+Skill combos as default.</p><p></p><p>90% of the time Intimidation is with Charisma. The game should suggest as default that PCs and NPCs might use Strength or Intelligence in special cases.</p><p></p><p>The other issue is the language system D&D uses for simplicity's sake. By having language simply on and off, it allows a high skill or CHA PC to handle every discussion as Common is so <em>common</em>.</p><p>If there were levels of fluency, perhaps the human fighter might be not penalized for talking becuase he's native in Common as a human while the elf sorcerer only has elementary fluency in Common as an elf.</p><p></p><p>In the classic human cleric, elf wizard, halfling rogue, dwarf fighte party, the human should be talking to the human king and the elf to the fey queen.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8059763, member: 63508"] Well There would be natural Ability+Skill combinations that come up 80-90% of the time. The issue is The issue is that the game does not encourage other Ability+Skill combos as default. 90% of the time Intimidation is with Charisma. The game should suggest as default that PCs and NPCs might use Strength or Intelligence in special cases. The other issue is the language system D&D uses for simplicity's sake. By having language simply on and off, it allows a high skill or CHA PC to handle every discussion as Common is so [I]common[/I]. If there were levels of fluency, perhaps the human fighter might be not penalized for talking becuase he's native in Common as a human while the elf sorcerer only has elementary fluency in Common as an elf. In the classic human cleric, elf wizard, halfling rogue, dwarf fighte party, the human should be talking to the human king and the elf to the fey queen. [/QUOTE]
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