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<blockquote data-quote="Minigiant" data-source="post: 8060196" data-attributes="member: 63508"><p>On a tangent but not really...</p><p></p><p>The simplicity of basic combat, the shoving of Action Options into the DMG (pg271), and the simple nature of them also makes classes suck.</p><p>Intelligence, Wisdom, and Charisma can be factors in normal weapons combat. Now I wouldn't have them as default but I would have put them in the PHB in the options chapter with feats and multiclassing. I would have also made them factor in mental abilities. Feints, Holds, and Parry as alternate attacks.</p><p>Intelligence for Disarms, Charisma for Feints. Wisdom for Opp attacks from Marks.</p><p></p><p>But I see what they did. They moved all of that to manuevers and told peopleto use subclasses, feats, and fighting styles to get these manuevers.</p><p></p><p>So in this system, I would instead have a lot more maneuvers that factor in INT, WIS, and CHA in the attack to givemartial characters incentives to having high mental stats..</p><p></p><p>This way the Ability+Stat tying would not be as harsh as the default.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8060196, member: 63508"] On a tangent but not really... The simplicity of basic combat, the shoving of Action Options into the DMG (pg271), and the simple nature of them also makes classes suck. Intelligence, Wisdom, and Charisma can be factors in normal weapons combat. Now I wouldn't have them as default but I would have put them in the PHB in the options chapter with feats and multiclassing. I would have also made them factor in mental abilities. Feints, Holds, and Parry as alternate attacks. Intelligence for Disarms, Charisma for Feints. Wisdom for Opp attacks from Marks. But I see what they did. They moved all of that to manuevers and told peopleto use subclasses, feats, and fighting styles to get these manuevers. So in this system, I would instead have a lot more maneuvers that factor in INT, WIS, and CHA in the attack to givemartial characters incentives to having high mental stats.. This way the Ability+Stat tying would not be as harsh as the default. [/QUOTE]
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