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<blockquote data-quote="Asisreo" data-source="post: 8060705" data-attributes="member: 7019027"><p>I've looked over PDK a little more in-depth and I've considered exactly how they would act in actual play. </p><p></p><p>Their 3rd-level ability is actually the best healing ability in the game! ...or it would be if it worked how one would have initially read it (how I initially read it). The feature is an AoE heal that procs on a bonus action. It can heal an average of 17.5 HP total at level 3, as soon as you get the feature. The HP is spread, though. It can only occur once per combat, too. Now, can they heal an unconscious someone with it? Ask your DM. The unconscious condition specifies that the creature is unaware of its surroundings but it doesn't say it can hear them. Though, most DM's would probably rule no. It's still the best healing at that level and competes with some of the others, but healing while active isn't as useful. At least it's a bonus action. </p><p></p><p>The 7th level ability matches up with basically every other PHB fighter class, in that they aren't all that useful for combat. Remarkable athlete has a small initiative bonus and might be useful for positioning, but it's not amazing. Battlemaster's 7th level ability is really just gaining intel which has absolutely no direct impact on combat. Eldritch smite may seem useful, but what cantrips are you casting to sacrifice your 2 attacks in an action for 1 cantrip and 1 BA attack? <em>Maybe</em> you need to get out of an enemy's range without an AoO so you use shocking grasp or you need to do serious tanking and cast Blade Ward, but otherwise, it doesn't seem useful. But yeah, expertise in persuasion should solve the whole "if I'm not good at talking, why talk?" Thing. </p><p></p><p>Inspiring Surge can be incredibly powerful but it depends on your teammates. If they're Barbarians or Paladins, this is quite an excellent ability. If they're wizards and rogues, not so much.</p><p></p><p>Bulwark is pretty useful. Chances are, by level 15, most mental saves will be AoE like Dragons or Fear spells. Being able to grant others the ability to re-roll if they desire can be pretty good. </p><p></p><p>So I don't think it will be horrible in practice. It takes the fighter chassis and gives it a support role which it does a mediocre job at. It's like baby's first bard. A good introduction to the support role without having to commit fully into it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8060705, member: 7019027"] I've looked over PDK a little more in-depth and I've considered exactly how they would act in actual play. Their 3rd-level ability is actually the best healing ability in the game! ...or it would be if it worked how one would have initially read it (how I initially read it). The feature is an AoE heal that procs on a bonus action. It can heal an average of 17.5 HP total at level 3, as soon as you get the feature. The HP is spread, though. It can only occur once per combat, too. Now, can they heal an unconscious someone with it? Ask your DM. The unconscious condition specifies that the creature is unaware of its surroundings but it doesn't say it can hear them. Though, most DM's would probably rule no. It's still the best healing at that level and competes with some of the others, but healing while active isn't as useful. At least it's a bonus action. The 7th level ability matches up with basically every other PHB fighter class, in that they aren't all that useful for combat. Remarkable athlete has a small initiative bonus and might be useful for positioning, but it's not amazing. Battlemaster's 7th level ability is really just gaining intel which has absolutely no direct impact on combat. Eldritch smite may seem useful, but what cantrips are you casting to sacrifice your 2 attacks in an action for 1 cantrip and 1 BA attack? [I]Maybe[/I] you need to get out of an enemy's range without an AoO so you use shocking grasp or you need to do serious tanking and cast Blade Ward, but otherwise, it doesn't seem useful. But yeah, expertise in persuasion should solve the whole "if I'm not good at talking, why talk?" Thing. Inspiring Surge can be incredibly powerful but it depends on your teammates. If they're Barbarians or Paladins, this is quite an excellent ability. If they're wizards and rogues, not so much. Bulwark is pretty useful. Chances are, by level 15, most mental saves will be AoE like Dragons or Fear spells. Being able to grant others the ability to re-roll if they desire can be pretty good. So I don't think it will be horrible in practice. It takes the fighter chassis and gives it a support role which it does a mediocre job at. It's like baby's first bard. A good introduction to the support role without having to commit fully into it. [/QUOTE]
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