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<blockquote data-quote="Asisreo" data-source="post: 8061475" data-attributes="member: 7019027"><p>The game is not balanced around having a number of options. You have infinite options. It's just that you're holding yourself back if you don't use them. If you're getting bored by letting the bard talk, then you do it. Let the dice fall as they may and allow yourself to fail. Failing a check is not losing the game, it's a part of the game. Intimidate the guard, punch him in the face, get arrested, find your way out. If that's not how you want to go about it, bribe them, have them take the money and refuse, accuse the guard of taking bribes. </p><p></p><p>And yes, everyone has access to backgrounds. But everyone has access to classes in the exact same way. One choice that sticks with you. Saying that both the bard and barbarian chose charlatan as a background and now has similar backgrounds features is the same as saying that both the charlatan and soldier characters both took bard and now have the same class features. </p><p></p><p>Fundamentally, any permanent feature at character creation can be said to be un-interchangeable and therefore unique. </p><p></p><p>If you really want to lean into being the charismatic face of the party, be a bard. It's just another piece of character creation. If you want to be a strong man with an axe that can also be persuasive, be a barbarian and take proficiency in persuasion. Even if it isn't at the level of bard, you still have a means to succeed reliably. Take artisan as your background. Only another artisan can ever have the feature of Guild Membership. Which is just the same as saying only a bard can have bardic inspiration, except you could multiclass as a bard. If you need magic, take the V.human charm person magic initiate. Need expertise? Grab prodigy. Now you have a place on your team. </p><p></p><p>More than that, we've just been assuming there's even a bard on the team with access to charm person or other enchantment spells. If the party is running from levels 3-10 and consists of a fighter, cleric, and wizard that didn't choose to take enchantment spells and/or dumped CHA, it seems the party's face is up for grabs. There's no guarantee that there will be a bard in the party so just taking proficiency might be enough to be the highest persuasion in the group. And that's all that matters, isn't it? There's no point being saddened by a character that doesn't even exist. </p><p></p><p>But I seriously, in my time playing 5e, have never come across anyone that didn't speak up if their character had direct ties to the events happening, even when their CHA was 8. How do people have fun if they're so worried about failure? Failure's a part of the game that adds to the story. If the guard won't let you in, sneak in. Or knock the guard out. Or never even go inside. It's not that big of a deal to fail in my games.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8061475, member: 7019027"] The game is not balanced around having a number of options. You have infinite options. It's just that you're holding yourself back if you don't use them. If you're getting bored by letting the bard talk, then you do it. Let the dice fall as they may and allow yourself to fail. Failing a check is not losing the game, it's a part of the game. Intimidate the guard, punch him in the face, get arrested, find your way out. If that's not how you want to go about it, bribe them, have them take the money and refuse, accuse the guard of taking bribes. And yes, everyone has access to backgrounds. But everyone has access to classes in the exact same way. One choice that sticks with you. Saying that both the bard and barbarian chose charlatan as a background and now has similar backgrounds features is the same as saying that both the charlatan and soldier characters both took bard and now have the same class features. Fundamentally, any permanent feature at character creation can be said to be un-interchangeable and therefore unique. If you really want to lean into being the charismatic face of the party, be a bard. It's just another piece of character creation. If you want to be a strong man with an axe that can also be persuasive, be a barbarian and take proficiency in persuasion. Even if it isn't at the level of bard, you still have a means to succeed reliably. Take artisan as your background. Only another artisan can ever have the feature of Guild Membership. Which is just the same as saying only a bard can have bardic inspiration, except you could multiclass as a bard. If you need magic, take the V.human charm person magic initiate. Need expertise? Grab prodigy. Now you have a place on your team. More than that, we've just been assuming there's even a bard on the team with access to charm person or other enchantment spells. If the party is running from levels 3-10 and consists of a fighter, cleric, and wizard that didn't choose to take enchantment spells and/or dumped CHA, it seems the party's face is up for grabs. There's no guarantee that there will be a bard in the party so just taking proficiency might be enough to be the highest persuasion in the group. And that's all that matters, isn't it? There's no point being saddened by a character that doesn't even exist. But I seriously, in my time playing 5e, have never come across anyone that didn't speak up if their character had direct ties to the events happening, even when their CHA was 8. How do people have fun if they're so worried about failure? Failure's a part of the game that adds to the story. If the guard won't let you in, sneak in. Or knock the guard out. Or never even go inside. It's not that big of a deal to fail in my games. [/QUOTE]
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