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<blockquote data-quote="Chaosmancer" data-source="post: 8061499" data-attributes="member: 6801228"><p>And that might be the difference. </p><p></p><p>I'm often in games where no one has any "direct ties" to the events. The DM has the party need something, and failure to get it means we fail the mission and people die, or we don't get paid, or whatever fail condition the DM comes up with. </p><p></p><p>And if they want it to be social instead of us just killing the person and taking their stuff, they set it up so that torturing, killing, ect is a pointless endeavor. </p><p></p><p>Had a recent game where we needed intel from a necromancer. Guy wanted to cut a deal, but the Oathbreaker and the Barbarian didn't like the deal, so they dropped him to zero hp, then had the paladin bring him back to 1. Guy refused to change the deal. So they did it again. And again. And again. And again. </p><p></p><p>Paladin used up about 20 points of lay on hands before they finally stopped and agreed with the rest of the party that we just needed to take the frickin deal and stop torturing the NPC, that the barbarian had started the fight with anyways, so we could get the information and just move on. </p><p></p><p>Could we have just killed him? Sure, DM was fine with that. Just would have wasted our last three sessions tracking down clues and made it impossible for us to find what we were looking for. He'd just mark the sub-quest as failed and we would move on to the next.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8061499, member: 6801228"] And that might be the difference. I'm often in games where no one has any "direct ties" to the events. The DM has the party need something, and failure to get it means we fail the mission and people die, or we don't get paid, or whatever fail condition the DM comes up with. And if they want it to be social instead of us just killing the person and taking their stuff, they set it up so that torturing, killing, ect is a pointless endeavor. Had a recent game where we needed intel from a necromancer. Guy wanted to cut a deal, but the Oathbreaker and the Barbarian didn't like the deal, so they dropped him to zero hp, then had the paladin bring him back to 1. Guy refused to change the deal. So they did it again. And again. And again. And again. Paladin used up about 20 points of lay on hands before they finally stopped and agreed with the rest of the party that we just needed to take the frickin deal and stop torturing the NPC, that the barbarian had started the fight with anyways, so we could get the information and just move on. Could we have just killed him? Sure, DM was fine with that. Just would have wasted our last three sessions tracking down clues and made it impossible for us to find what we were looking for. He'd just mark the sub-quest as failed and we would move on to the next. [/QUOTE]
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