I agree and is also an opinion I expressed during the playtest. The class is not bad per se, it just feels totally unnecessary IMO: A fighter or paladin with the right build, or eventually an archetype for either would have been enough.I cannot escape the feeling that if I made a Fighter and flavored them as a Warlord leader type grabbed the few decent Knot manuvers and just made sure to buy Followers and a Stronghold I'd be fine. Take Folk Hero to start out with a bit of fame and work to achieve more. Not like the Marshal exploration knacks are anything to really care about either. It just feels like a disappointing afterthought.
I'm also not a fan of giving a stronghold and followers as a class feature for two reasons:
- If those elements are not part of a campaign, the narrator has to either remove the class entirely or modify it quite a bit
- Even if those elements are part of a campaign, I don't want a player to feel entitled to either just because it's listed in the features for the new level. Strongholds and followers should be a completely separate form of reward and/or progression, totally unrelated to class and level IMO