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Classes you're hoping WotC will create
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<blockquote data-quote="I'm A Banana" data-source="post: 6562228" data-attributes="member: 2067"><p>I'm hoping WotC will create a middle class for those of us who <INSERT POLITICAL OPINION HERE> </p><p></p><p>Honestly, I'm not big on the need for new classes. A lot of things can be subclasses. A lot of things are already classes, or are really modules trying to ride in the class chassis (we don't need a warlord who can heal, we need an "inspirational hit point" module that lets anyone with a CHA scream your friends back to consciousness!; psionics isn't a class, it's an alternate magic system!; etc.), or are just a spell or two away (seriously, an EK is a swordmage, and if what you're missing is the mechanics of greenflame blade and swordburst, those are just spells). Classes aren't the appropriate container for a lot of these things in 5e, even if they were classes in the past. </p><p></p><p>If WotC is going to create any class, I hope they do not create a class based on weapon/armor/skill proficiencies, alternate spell lists, or narrow mechanical tricks, and stick to making classes with unique stories and character arcs.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6562228, member: 2067"] I'm hoping WotC will create a middle class for those of us who <INSERT POLITICAL OPINION HERE> Honestly, I'm not big on the need for new classes. A lot of things can be subclasses. A lot of things are already classes, or are really modules trying to ride in the class chassis (we don't need a warlord who can heal, we need an "inspirational hit point" module that lets anyone with a CHA scream your friends back to consciousness!; psionics isn't a class, it's an alternate magic system!; etc.), or are just a spell or two away (seriously, an EK is a swordmage, and if what you're missing is the mechanics of greenflame blade and swordburst, those are just spells). Classes aren't the appropriate container for a lot of these things in 5e, even if they were classes in the past. If WotC is going to create any class, I hope they do not create a class based on weapon/armor/skill proficiencies, alternate spell lists, or narrow mechanical tricks, and stick to making classes with unique stories and character arcs. [/QUOTE]
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