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<blockquote data-quote="bogmad" data-source="post: 6562324" data-attributes="member: 6695559"><p>Of course if you are working under the assumption that psionics is <em>not</em> an alternate magic system, then the place to start would be to create it as a sorcerer subclass (a move which would not placate those who disagree about what psionics are).</p><p></p><p>Of course then to do psionics "right" you'd need to expand the spell list and <em>also</em> limit it. </p><p></p><p>Of course you could just give it 2 to 4 subclass specific spells and then leave the limiting burden on the pc with his selection of spells to those with psionic flavor; that way you "leave it the most flexible to players to create the kind of character they want to create"</p><p>You do that though then you're going to have threads of people gnashing their teeth about how the psion gets walked all over since you can basically create a psion by spell selection alone without choosing the subclass that gives you one or two things extra.</p><p></p><p>And honestly, all the hystrionics about psions being weak in this edition would probably be a minority and overall they'd maybe even get good enough response on surveys to count psionics a success.</p><p></p><p>But it seems to me that they could make <em>more</em> people happy by creating a new mechanic that leaves the "is psionics magic" debate open to opinion entirely. Then with that new mechanic you create <em><strong>one</strong></em> new class with a mechanic and spell list that makes the psion advocates happy, and also makes people not even into psionics happy with one very carefully considered and implemented mechanic and class to tinker with. I think the minority of people who'd be upset the psion isn't a subclass is smaller than the majority of people who would prefer psionics as however they want to describe them plus the new mechanic/class to have fun with. Given WotC's stated intention to "do psionics right" I think that outweighs the fear of bloat they're being wise to pay attention to with 5e.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6562324, member: 6695559"] Of course if you are working under the assumption that psionics is [I]not[/I] an alternate magic system, then the place to start would be to create it as a sorcerer subclass (a move which would not placate those who disagree about what psionics are). Of course then to do psionics "right" you'd need to expand the spell list and [I]also[/I] limit it. Of course you could just give it 2 to 4 subclass specific spells and then leave the limiting burden on the pc with his selection of spells to those with psionic flavor; that way you "leave it the most flexible to players to create the kind of character they want to create" You do that though then you're going to have threads of people gnashing their teeth about how the psion gets walked all over since you can basically create a psion by spell selection alone without choosing the subclass that gives you one or two things extra. And honestly, all the hystrionics about psions being weak in this edition would probably be a minority and overall they'd maybe even get good enough response on surveys to count psionics a success. But it seems to me that they could make [I]more[/I] people happy by creating a new mechanic that leaves the "is psionics magic" debate open to opinion entirely. Then with that new mechanic you create [I][B]one[/B][/I] new class with a mechanic and spell list that makes the psion advocates happy, and also makes people not even into psionics happy with one very carefully considered and implemented mechanic and class to tinker with. I think the minority of people who'd be upset the psion isn't a subclass is smaller than the majority of people who would prefer psionics as however they want to describe them plus the new mechanic/class to have fun with. Given WotC's stated intention to "do psionics right" I think that outweighs the fear of bloat they're being wise to pay attention to with 5e. [/QUOTE]
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