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<blockquote data-quote="travathian" data-source="post: 6573771" data-attributes="member: 12105"><p>You are too hung up on lists of abilities with a fancy name to decide what you play. Cleric/healer/shaman/druid are all the same thing, magic users that channel divine power. Sure they are different flavors and have different stats/abilities, but at their core they are the same. Take the base 4 (or really 3) and just have more feats, subclasses, and options to pick from. Done. No need to vomit out a bunch of classes just to sell books. Or convince people that they can't play something unless WotC creates a special class just for it.</p><p></p><p>That's the great thing about a <strong>role </strong>playing game, you most certainly can play your cleric as a shaman, nothing is stopping you but your imagination, creativity, and willingness to work with your DM.</p><p></p><p>Let me ask you this, are the <strong>mechanics</strong> of the warlock what makes it fun to play, or the flavor of the class? Hey cool, I am a warlock, so I am a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> magic user with a bunch of random abilities to pick from as I go up in levels?!? Ever notice how all those abilities are based off . . . magic user spells? Again, all a warlock consists of is taking a wizard, gimping their spellcasting ability, replacing those spells with spell like abilities, and adding some flavor. What is stopping you front taking wizard, picking spells that mimic those abilities, and creating a background that you learned magic from an otherworldly source? You now have what amounts to 90% of what makes up the warlock. If missing that 10% just totally kills your fun, I don't know what to tell you.</p><p></p><p>This is what cracks me up when someone rattles off half a dozen classes they are waiting for WotC to release. Why wait? Look at what is released already and get creative. It is like having a Lego set, but not building anything new because you are waiting for the Lego company to release a new set for what you really want to build. Why wait, use what you have, get creative, go have fun and just ignore the fact that your spaceship is using a fire hydrant for an escape pod.</p></blockquote><p></p>
[QUOTE="travathian, post: 6573771, member: 12105"] You are too hung up on lists of abilities with a fancy name to decide what you play. Cleric/healer/shaman/druid are all the same thing, magic users that channel divine power. Sure they are different flavors and have different stats/abilities, but at their core they are the same. Take the base 4 (or really 3) and just have more feats, subclasses, and options to pick from. Done. No need to vomit out a bunch of classes just to sell books. Or convince people that they can't play something unless WotC creates a special class just for it. That's the great thing about a [B]role [/B]playing game, you most certainly can play your cleric as a shaman, nothing is stopping you but your imagination, creativity, and willingness to work with your DM. Let me ask you this, are the [b]mechanics[/b] of the warlock what makes it fun to play, or the flavor of the class? Hey cool, I am a warlock, so I am a :):):):):):) magic user with a bunch of random abilities to pick from as I go up in levels?!? Ever notice how all those abilities are based off . . . magic user spells? Again, all a warlock consists of is taking a wizard, gimping their spellcasting ability, replacing those spells with spell like abilities, and adding some flavor. What is stopping you front taking wizard, picking spells that mimic those abilities, and creating a background that you learned magic from an otherworldly source? You now have what amounts to 90% of what makes up the warlock. If missing that 10% just totally kills your fun, I don't know what to tell you. This is what cracks me up when someone rattles off half a dozen classes they are waiting for WotC to release. Why wait? Look at what is released already and get creative. It is like having a Lego set, but not building anything new because you are waiting for the Lego company to release a new set for what you really want to build. Why wait, use what you have, get creative, go have fun and just ignore the fact that your spaceship is using a fire hydrant for an escape pod. [/QUOTE]
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