Lexander
Name: Lexandar
Race: Elf
Sex: Male
Class: Mage
Level: 1
Alignment: Neutral Good
Str: 5 -2 to hit -1 damage -250gp weight allowance (that means that you can carry 25 pounds before your encumbered) 1 in 6 to open a locked door, 0% chance of bending bars.]
Int: 18 [Extra Lang: 3, Spell Level: 9th, Chance to know: 85%, Min spells/Level: 9, Max spells/level: 18]
Wis: 13 [nothing]
Dex: 18 [+3 reaction/attacking adjustment, -4 defensive adjustment]
Con: 11, [system shock 75%, resurrection 80%]
Cha: 16, [Max Henchmen: 8, loyalty base: +20, reaction adjustment +25]
AC 6
HP 4
Languages: Elvish, Common, Gnome, Halfling, goblin, hobgoblin, Orc, and knoll
Weapon: Dagger
Spell Known: Charm Person
Spell Book: Charm Person, Comprehend Languages, Detect Magic, Enlarge, Feather Fall, Hold Portal, Identify, Light, Magic Missile, Read Magic, Shield, Shocking Grasp, Sleep, Spider Climb, Tenser’s Floating Disk, Unseen Servant, Write.
Equipment (50gp to start)
Wizard’s robes.
Sash
Cap
Belt
Dagger
1 weeks rations
Waterskin
Spellbook
High soft boots.
Back Pack
Left: 35 GP 8sp.
Lexandar History:
Lex was born to a family of minor Elven nobility. On the day of his birth his uncle cursed him. His uncle is an undead monstrosity called a Litch. He tried to absorb the power and life force from the infant Lex but his mother stopped his evil deed. This uncle is still at large somewhere in the world and Lex feels that killing him finally will break the curse Lex is under.
The curse forces Lex to strain as if he has no strength. He is healthy and his life is not in jeopardy from the curse but he cannot defend himself with out magical aid. Lex now travels from place to place seeking news of “Etherial the Night Darkness” as his Uncle is now called.