• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Classic 3.0

Aenilaen smile fades as she sees the line of smoke. Orcs. This did not bode well. Alone, she and her companions would not hesitate to meet the unpleasent creatures, but with the princess...

"Orcs..." Aenilaen murmurered, torn with the urge to kill the nasty things and the need to escort the princess to saftey. She sighed. "We cannot endanger the princess. She is our greatest concern at the moment, " her eyes were troubled as she gazed at the child. "Which way should we go m'lady? Back to seek another route, go into the cornfield and circle the farmstead or straight? It tis your choice,"

*ooc Mith, do you think I'm playing her according to her background and alignment? Like all elves, she's going to be protective of children, she's neutral good, so she's going to try to do 'the right thing'. And I'm playing her as cannily cautious, avoiding fights when she can and fighting like a posessed she-elf when she has too.
 
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Brechin's eyes narrow at the mention of the evil folk. He looks to see the farmer and his family leave and waves in a polite, short movement and then turns to the Princess to hear her answer, adding We could seperate, the man and his stick here and m'self to head off to gain the orc's attention so you's that are left can lead her safely through? I'm not thinking of engaging directly, merely leading them off and then to meet you at some destination ahead.

(OOC: PS - Kirinke, that avatar is the cutest. :D)
 
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Nodding his head as he passed the farmer and his family, Vietus kept his eyes focused on what lay before them, especially the thick plume of smoke coming from the wreckage of the farm.

At the mention of splitting the party in half, Vietus did not fancy that idea.

"Our young ward does not know any save you for more than a short time. If it is information we need on what is ahead of us, I have received some training from my clan on passing through areas unseen. I can scout ahead if you would all like while we let some rest and eat."
 

The princess, listening to the options, moves to lower her hood to adress the group, but at the last minute, thinks better of it and places her hand once more on the pummel of her steed.

She then says, in a clear and decisive tone "I think we should continue on our course, but a scout would be best to lead the way. It will slow us down a little, since he'll have to go on foot, but I think, overall, that if we change course everytime we think we may face confrontation, we'll never move a step. With that in mind, our destination is to the west of the farm house, so west we will go. But we will leave the exact course unknown until we recieve more information from our scout." She then lowers her eyes, and looks to the paladin and with a slight half sile asks "Does that sound correct?"

OOC: Kirinke, you're playing her just fine. Tell you what, if I have a question about her actions in regard to her alignment, I'll let you know. Oh, and that is a cute avitar, though I half expected a council of bunnies.
 

Brechin was impressed by the Princess's intellect. He turned to her and nodded in agreement. Vietus, you'd best move off. We need to keep moving.
 

ooc: lol find me a avatar of a bunny council (preferably a dire bunny council
^)^ and I'll use it with insane pride.... ^_^)

IC
Aenilaen nods agreement and moves to her gear, making her arrows more readily accessible and her sword within an easier reach. "Very well m'lady, let us go." she adds thoughtfully.
 

Dismounting the horse, Veitus hands the reins over to Brechin.

"Never knew any horse who could move as quiet as me. Give me a two hundred count and then start moving. I'll check in as we go."

Nodding to the princess and the others, Veitus begins heading west, keeping his eyes and ears open.
 

Verbatim said:
Dismounting the horse, Veitus hands the reins over to Brechin.

"Never knew any horse who could move as quiet as me. Give me a two hundred count and then start moving. I'll check in as we go."

Nodding to the princess and the others, Veitus begins heading west, keeping his eyes and ears open.

Brechin tied the mount's reins to the pommel of his saddle, looked to see all were set to count, wait or whatever, and sat whatching the surrounding area, awaiting "someone's" count of 200.
 

Aenilaen starts to count to two hundred as soon as vientus moves out of sight....

ooc: you can find the kitties under the 'cute cats' section in the premade avatars.....
 
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OOC: Hee, I'd make one for you except that I hardly have time to do anything else right now, and because it would be only my second created avatar, it would take me... a while. It does sound amusing though!


The 200 count is made and the others move out, following Veitus.

Veitus:
You travel ahead, looking for signs of trouble, and sure enough, you spot it. About an hour after starting your scouting, you see a group of large humaniods in the distance, some searching the corn, stomping it flat, and others looking towards your direction down the road.

They are traveling at a slow pace, and seem more conserned with searching the corn, though there technec leaves a lot to be desired.

There is an ogre (on the road) with an overly large axe on his shoulder, 4 orcs and, after watching for a few minutes, 2 very small cats... with arms, or tenticles that come out of thier sides helping with the search.

others: As you travel forward, you note that you have to travel slower then normal in order not to catch up with your scout. So, at your new speed, you figure it will take you an extra half hour to reach the farm.

The first hour of traveling is uneventfull with no news from Veitus, except that it's clear ahead. He's do to report again soon.
 

Into the Woods

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