AdmundfortGeographer
Getting lost in fantasy maps
Is there a book that offers some framework for running Classic Battletech as an ongoing, growing campaign? The kind you'd read in the novels where "players" would start with a unit (like a lance) and then grow the unit over various missions, improving the characters that pilot the mechs.
I'm fine if this comes from the current iteration of the Mechwarrior RPG system, but I want to almost entirely run mech missions where the pilots improve at a predictable rate and the unit can evolve other than by handwavium. Or is this something the game publishers never saw a market for?
I'm fine if this comes from the current iteration of the Mechwarrior RPG system, but I want to almost entirely run mech missions where the pilots improve at a predictable rate and the unit can evolve other than by handwavium. Or is this something the game publishers never saw a market for?