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Classic Battletech: the campaign?
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<blockquote data-quote="Cergorach" data-source="post: 5641095" data-attributes="member: 725"><p>3025 (or a little earlier) is perfect and keeps things relatively simple.</p><p></p><p>A couple of questions:</p><p>1.) Are you OK with pdfs or are physical books necessary? Is the second hand market an option or do all books need to be physically available now?</p><p>2.) How long do you expect the campaign to take, is it fixed length or indeterminate and we'll see were we end up?</p><p>3.) Do you prefer detailed or simple rules sets for your unit?</p><p>4.) Do you want to use the most recent rules set for your Battlemech fights, or would older ones do as well?</p><p>5.) How far do you want to advance your time line in game, you want to go from 3025 to the clan invasion, or just much around in 3025-3030?</p><p></p><p>Using the RPG rules for making the characters has the benefit of giving them more depth and getting your players to invest more of themselves into the characters. Also makes things easier if you want to do a side track in man vs man instead of Mech vs. Mech.</p><p></p><p>There have been multiple sets of rules for creating, expanding, developing (mercenary) units, some more detailed then others. In the last 25 years of BT fandom rules/books have started to flow together (or just early senility at 35 ;-), so I'll have to check.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 5641095, member: 725"] 3025 (or a little earlier) is perfect and keeps things relatively simple. A couple of questions: 1.) Are you OK with pdfs or are physical books necessary? Is the second hand market an option or do all books need to be physically available now? 2.) How long do you expect the campaign to take, is it fixed length or indeterminate and we'll see were we end up? 3.) Do you prefer detailed or simple rules sets for your unit? 4.) Do you want to use the most recent rules set for your Battlemech fights, or would older ones do as well? 5.) How far do you want to advance your time line in game, you want to go from 3025 to the clan invasion, or just much around in 3025-3030? Using the RPG rules for making the characters has the benefit of giving them more depth and getting your players to invest more of themselves into the characters. Also makes things easier if you want to do a side track in man vs man instead of Mech vs. Mech. There have been multiple sets of rules for creating, expanding, developing (mercenary) units, some more detailed then others. In the last 25 years of BT fandom rules/books have started to flow together (or just early senility at 35 ;-), so I'll have to check. [/QUOTE]
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