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Classic Battletech: the campaign?
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<blockquote data-quote="MerricB" data-source="post: 5641624" data-attributes="member: 3586"><p>Basically, the Chaos Campaign rules <em>replace</em> a lot of the rules that exist for more detailed tracking of the campaign. A brief summary:</p><p></p><p>Each force has a "warchest" of points which it can spend to</p><p>- buy new units</p><p>- repair units</p><p>- buy ammo</p><p>- recruit pilots</p><p>- improve pilot experience (I tend not to use that rule)</p><p>- go on missions</p><p></p><p>You get more warchest points by</p><p>- successfully completing mission objectives</p><p>- selling 'mechs (including salvaged ones)</p><p></p><p>There are a lot of books that use the Chaos Campaign rules, but the most useful ones are:</p><p>* Starterbook: Sword and Dragon (3025 tech with a few 3050 prototypes)</p><p>* Era Report 3052 (3050 tech)</p><p>* Era Report 3062 (3060 tech)</p><p>* Starterbook: Wolf and Blake (3075 tech)</p><p></p><p>Each of those books gives a number of "generic" missions, plus some specific missions. The other supplements don't have the generic missions.</p><p></p><p>If I were to integrate Mercenaries with the Chaos Campaign, I'd use Mercenaries as a starting point for determining the initial force of the player group, and then use the Chaos Campaign rules from then on.</p><p></p><p>The Chaos Campaign rules work with previous versions of the BT rules, mainly because the BT rules haven't changed very much in 25 years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (The one significant change is that the Partial Cover rule was changed from "+3 to hit, but any hit is against the Upper Torso chart" to "+1 to hit, any hit against the legs hits the cover instead.")</p><p></p><p>The main thing you *don't* get with the (free) Chaos Campaign rules are the mission tracks. You can make these up yourselves (assigning points to objectives and the like), but I'd strongly suggest getting one of the campaign books listed above and using them as a base.</p><p></p><p>What does a mission track give you?</p><p>* Point cost for going on the mission</p><p>* 1-3 Objectives plus points gained for completing them</p><p>* Special rules that can be implemented for bonuses</p><p>* Random opposing forces</p><p></p><p>The two Starterbooks have a simplified form of the CC rules in them, mainly because they have a set size and era of force and so don't need all the extra complications.</p><p></p><p>One of the very interesting things about SB:Sword & Dragon is that it's set in the era when the Star League technology was being rediscovered, and so has a bunch of rules for "prototype" equipment - that is, the double heat sinks, gauss rifles, extended range lasers - that the Davion forces were testing at the time. They're worse than what they'd become in 3050, but correspond to what appears in the supplement "War of 3039".</p><p></p><p>Interstellar Operations is still somewhere in the future; it's meant to have the updated rules for creating Merc forces (and forces of all natures), but I don't know if it will reprint the Chaos Campaign rules. I wouldn't be surprised if it did, because there are a *lot* of BT products now with mission tracks for CC.</p><p></p><p>I'll post a sample mission track from Era Report 3052 to give you the idea.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5641624, member: 3586"] Basically, the Chaos Campaign rules [i]replace[/i] a lot of the rules that exist for more detailed tracking of the campaign. A brief summary: Each force has a "warchest" of points which it can spend to - buy new units - repair units - buy ammo - recruit pilots - improve pilot experience (I tend not to use that rule) - go on missions You get more warchest points by - successfully completing mission objectives - selling 'mechs (including salvaged ones) There are a lot of books that use the Chaos Campaign rules, but the most useful ones are: * Starterbook: Sword and Dragon (3025 tech with a few 3050 prototypes) * Era Report 3052 (3050 tech) * Era Report 3062 (3060 tech) * Starterbook: Wolf and Blake (3075 tech) Each of those books gives a number of "generic" missions, plus some specific missions. The other supplements don't have the generic missions. If I were to integrate Mercenaries with the Chaos Campaign, I'd use Mercenaries as a starting point for determining the initial force of the player group, and then use the Chaos Campaign rules from then on. The Chaos Campaign rules work with previous versions of the BT rules, mainly because the BT rules haven't changed very much in 25 years. :) (The one significant change is that the Partial Cover rule was changed from "+3 to hit, but any hit is against the Upper Torso chart" to "+1 to hit, any hit against the legs hits the cover instead.") The main thing you *don't* get with the (free) Chaos Campaign rules are the mission tracks. You can make these up yourselves (assigning points to objectives and the like), but I'd strongly suggest getting one of the campaign books listed above and using them as a base. What does a mission track give you? * Point cost for going on the mission * 1-3 Objectives plus points gained for completing them * Special rules that can be implemented for bonuses * Random opposing forces The two Starterbooks have a simplified form of the CC rules in them, mainly because they have a set size and era of force and so don't need all the extra complications. One of the very interesting things about SB:Sword & Dragon is that it's set in the era when the Star League technology was being rediscovered, and so has a bunch of rules for "prototype" equipment - that is, the double heat sinks, gauss rifles, extended range lasers - that the Davion forces were testing at the time. They're worse than what they'd become in 3050, but correspond to what appears in the supplement "War of 3039". Interstellar Operations is still somewhere in the future; it's meant to have the updated rules for creating Merc forces (and forces of all natures), but I don't know if it will reprint the Chaos Campaign rules. I wouldn't be surprised if it did, because there are a *lot* of BT products now with mission tracks for CC. I'll post a sample mission track from Era Report 3052 to give you the idea. Cheers! [/QUOTE]
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