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<blockquote data-quote="Omand" data-source="post: 1348643" data-attributes="member: 14344"><p>Hello,</p><p></p><p>It looks like my memories/experiences with Dragon are a bit different from the majority posting here. For what it is worth, here are some of my favourites (I will post more as I think of them).</p><p></p><p>- "Charging Isn't Cheap" forget the author & issue, but between #120 and #170 I think. Great ideas article on spicing up magic items.</p><p></p><p>- "Whaddya Mean Jack the Samurai?" another article I forget the author and issue # of, but a great name generator for Oriental campaigns.</p><p></p><p>- There was also an article, who's title I have forgetten, that gave the folk properties of gemstones, and general values of the gemstones as well. It was a great flavour article in that you could then use gems for reasons other than wealth in the game with some built in "known" properties. Things like rubies attracting lightning, moonstones causing/influencing lycanthropy, etc.</p><p></p><p>- Another article whose title I have forgotten detailed fantasy cities/medieval cities and adaptations required for sieges, etc. For example, how woould a higher magic D&D setting have influenced Minas Tirith in the LotR? Umber Hulks chewing through the foundations, etc. Great article on how to adapt cities to the high magic fantasy standard without having them become death traps for citizens when an enemy army marches up to the gates. This one was in around the #170-180 range, I believe.</p><p></p><p>- The Ecology articles, generally enjoyed them, but prefer the new (3E) format to the old format, except for the Monster Hunters Association ones. I LOVED the Monster Hunter Association take on Ecology.</p><p></p><p>Ray Winneger's Dungeoncraft articles on the WotC website were one of the main reasons I started subscribing again. I enjoy the column in its new form as well, but the old version hooked me.</p><p></p><p>- Snarfquest, Wormy, Nodwick, loved them.</p><p></p><p>Cheers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Omand, post: 1348643, member: 14344"] Hello, It looks like my memories/experiences with Dragon are a bit different from the majority posting here. For what it is worth, here are some of my favourites (I will post more as I think of them). - "Charging Isn't Cheap" forget the author & issue, but between #120 and #170 I think. Great ideas article on spicing up magic items. - "Whaddya Mean Jack the Samurai?" another article I forget the author and issue # of, but a great name generator for Oriental campaigns. - There was also an article, who's title I have forgetten, that gave the folk properties of gemstones, and general values of the gemstones as well. It was a great flavour article in that you could then use gems for reasons other than wealth in the game with some built in "known" properties. Things like rubies attracting lightning, moonstones causing/influencing lycanthropy, etc. - Another article whose title I have forgotten detailed fantasy cities/medieval cities and adaptations required for sieges, etc. For example, how woould a higher magic D&D setting have influenced Minas Tirith in the LotR? Umber Hulks chewing through the foundations, etc. Great article on how to adapt cities to the high magic fantasy standard without having them become death traps for citizens when an enemy army marches up to the gates. This one was in around the #170-180 range, I believe. - The Ecology articles, generally enjoyed them, but prefer the new (3E) format to the old format, except for the Monster Hunters Association ones. I LOVED the Monster Hunter Association take on Ecology. Ray Winneger's Dungeoncraft articles on the WotC website were one of the main reasons I started subscribing again. I enjoy the column in its new form as well, but the old version hooked me. - Snarfquest, Wormy, Nodwick, loved them. Cheers :) [/QUOTE]
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