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<blockquote data-quote="grodog" data-source="post: 1350439" data-attributes="member: 1613"><p>Among my favorites, in no particular order:</p><p></p><ul> <li data-xf-list-type="ul">"Plan Before You Play" and "Law of the Land" by Ed Greenwood, two excellent articles on world-building from Dragons 63 and 65</li> <li data-xf-list-type="ul">"Wormy" and "Fineous Fingers" on the comics, of course</li> <li data-xf-list-type="ul">"Faceless Men & Clockwork Monsters" by Gygax (a story from The Dragon 17, in which D&D adventurers who get shifted over to Jim Ward's Metamorphosis Alpha game via a curse scroll)</li> <li data-xf-list-type="ul">"Thrills & Chills" by Arthur Collins in Dragon 68 (all about arctic adventuring)</li> <li data-xf-list-type="ul">"Abomination" by D. Aaron Achen (a very short story about a druid's salvation of an evil swamp; this is the quintessential druidical rolemodel for me; from Dragon 54)</li> <li data-xf-list-type="ul">"The Blood of Medusa" by Michael Parkinson (Dragon 58, a monster conversion from myth to AD&D for such creatures as Echidna, Cerebus, etc.)</li> <li data-xf-list-type="ul">Dragon 63 had Roger Moore's "The Bandit" NPC class, and Lew Pulsipher's "Timelord" in Dragon 65 were great</li> <li data-xf-list-type="ul">The Creature Catalogs and Treasure Trove collections of monsters and magic items (various issues; alas, Creature Collection #1 is missing from Dragon 89 from the CD Rom...)</li> <li data-xf-list-type="ul">"The Pages from the Mages" series by Greenwood, in particular the first two (Dragons 62 and 69), which contained alternate spell creation formulas, scroll ink formulas, potion ingredients, etc., in addition to new spells</li> <li data-xf-list-type="ul">Joe Fischer's articles on dungeon/wilderness/town creationion, from SR 7 and TD 1 and 2</li> <li data-xf-list-type="ul">Katherine Kerr's "Beyond the Dungeon" 1 and 2 from Dragons 87 and 88; Kerr's "The Real Barbarians" from Dragon 72 was good too</li> <li data-xf-list-type="ul">"A Stone's Throw Away" from Dragon 85, the only Dragonlance fiction that I still reread from time-to-time</li> <li data-xf-list-type="ul">Stephen Inniss' "A Cast of Strange Familiars" (Dragon 84), nice alternatives to the usual cat, toad, raven, etc.</li> <li data-xf-list-type="ul">"Living in a Material World" from Dragon 81; Michael Dobson's excellent piece on making material spell component's meaningful in your campaign; this, coupled with Bruce Heard's excellent article on magical research from Dragon 82, "Spells Between the Covers"</li> <li data-xf-list-type="ul">my favorite demonology articles: "Patron Demons" by Lewis Pulsipher (Dragon 40, most especially for Todd Lockwood's first image published in Dragon), "Demonology Made Easy" by Gregory Rihn (Dragon 20), which is almost as good Alexander von Thorn's "The Politics of Hell" from Dragon 28</li> </ul><p></p><p>I didn't bother listing all of the Greyhawk stuff, since I imagine you're looking for more general-interest articles, Erik <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 1350439, member: 1613"] Among my favorites, in no particular order: [list] [*]"Plan Before You Play" and "Law of the Land" by Ed Greenwood, two excellent articles on world-building from Dragons 63 and 65 [*]"Wormy" and "Fineous Fingers" on the comics, of course [*]"Faceless Men & Clockwork Monsters" by Gygax (a story from The Dragon 17, in which D&D adventurers who get shifted over to Jim Ward's Metamorphosis Alpha game via a curse scroll) [*]"Thrills & Chills" by Arthur Collins in Dragon 68 (all about arctic adventuring) [*]"Abomination" by D. Aaron Achen (a very short story about a druid's salvation of an evil swamp; this is the quintessential druidical rolemodel for me; from Dragon 54) [*]"The Blood of Medusa" by Michael Parkinson (Dragon 58, a monster conversion from myth to AD&D for such creatures as Echidna, Cerebus, etc.) [*]Dragon 63 had Roger Moore's "The Bandit" NPC class, and Lew Pulsipher's "Timelord" in Dragon 65 were great [*]The Creature Catalogs and Treasure Trove collections of monsters and magic items (various issues; alas, Creature Collection #1 is missing from Dragon 89 from the CD Rom...) [*]"The Pages from the Mages" series by Greenwood, in particular the first two (Dragons 62 and 69), which contained alternate spell creation formulas, scroll ink formulas, potion ingredients, etc., in addition to new spells [*]Joe Fischer's articles on dungeon/wilderness/town creationion, from SR 7 and TD 1 and 2 [*]Katherine Kerr's "Beyond the Dungeon" 1 and 2 from Dragons 87 and 88; Kerr's "The Real Barbarians" from Dragon 72 was good too [*]"A Stone's Throw Away" from Dragon 85, the only Dragonlance fiction that I still reread from time-to-time [*]Stephen Inniss' "A Cast of Strange Familiars" (Dragon 84), nice alternatives to the usual cat, toad, raven, etc. [*]"Living in a Material World" from Dragon 81; Michael Dobson's excellent piece on making material spell component's meaningful in your campaign; this, coupled with Bruce Heard's excellent article on magical research from Dragon 82, "Spells Between the Covers" [*]my favorite demonology articles: "Patron Demons" by Lewis Pulsipher (Dragon 40, most especially for Todd Lockwood's first image published in Dragon), "Demonology Made Easy" by Gregory Rihn (Dragon 20), which is almost as good Alexander von Thorn's "The Politics of Hell" from Dragon 28 [/list] I didn't bother listing all of the Greyhawk stuff, since I imagine you're looking for more general-interest articles, Erik :D [/QUOTE]
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