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<blockquote data-quote="DocSER" data-source="post: 1353469" data-attributes="member: 7699"><p>I have an odd favorite (favorite except for some that have already been mentioned here many times, at least).</p><p></p><p>I think it was in the last year or so before issue 200. There was an article on "bonded weapons". These were weapons that were composed of elemental or energy-based materials (defined broadly). A magical sword actually made of sound or pure magic, for example.</p><p></p><p>The execution was not spectacular but the concept brought in a different class of magic weapons. There was a lot of flexibility for customization and these were easy to drop in to a campaign.</p><p></p><p>It sure beats the prestige class (or dozen PrCs) that have become depressingly common. PrCs take a lot of work to integrate in to campaigns for characters (they have to devote an entire level to these things just to start). We are talking about months of game time to work through a short one. While I like the idea, the marginal value has diminished substantially.</p><p></p><p>The bonded weapons, on the other hand, could be worked in to a campaign in a variety of ways. One could simply find one of these weapons (maybe in the hands of an opponent). One could have to create one to overcome a damage resistant monster. One could have to quest to find an epic or near epic level bonded weapon. There were simply lots of options. If you wanted to make this the center of campaign, you could. You could also just use one for flavor.</p><p></p><p>I like these sorts of campaign options that can be integrated in to campaigns with little disruption if one wants.</p></blockquote><p></p>
[QUOTE="DocSER, post: 1353469, member: 7699"] I have an odd favorite (favorite except for some that have already been mentioned here many times, at least). I think it was in the last year or so before issue 200. There was an article on "bonded weapons". These were weapons that were composed of elemental or energy-based materials (defined broadly). A magical sword actually made of sound or pure magic, for example. The execution was not spectacular but the concept brought in a different class of magic weapons. There was a lot of flexibility for customization and these were easy to drop in to a campaign. It sure beats the prestige class (or dozen PrCs) that have become depressingly common. PrCs take a lot of work to integrate in to campaigns for characters (they have to devote an entire level to these things just to start). We are talking about months of game time to work through a short one. While I like the idea, the marginal value has diminished substantially. The bonded weapons, on the other hand, could be worked in to a campaign in a variety of ways. One could simply find one of these weapons (maybe in the hands of an opponent). One could have to create one to overcome a damage resistant monster. One could have to quest to find an epic or near epic level bonded weapon. There were simply lots of options. If you wanted to make this the center of campaign, you could. You could also just use one for flavor. I like these sorts of campaign options that can be integrated in to campaigns with little disruption if one wants. [/QUOTE]
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