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<blockquote data-quote="Joshua Randall" data-source="post: 1563359" data-attributes="member: 7737"><p>The majority of people's favorites mentioned in this thread fall into one of two categories:</p><p> </p><p>(1) really cool fluff wrapped around a little crunch</p><p>(2) new game mechanics</p><p> </p><p>I think that the days of seeing a lot of (2) in Dragon are over. Why? Because under the d20 license, publishers don't need Dragon as a vehicle for introducing cool new rules variants. Third-party publishers are the major source for new game mechanics, now.</p><p> </p><p>As for (1), we could debate until the end of time over the appropriate fluff-to-crunch ratio. For my own preference, I would point to the Githyanki Incursion articles in Dragon (and Dungeon) as the 'right' ratio: a few new PrCs and weapons and magic, and a whole ton of wicked-cool background information. I'd like to see more articles like that in Dragon. But again, that's just me... your fluff-to-crunch mileage may vary.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1563359, member: 7737"] The majority of people's favorites mentioned in this thread fall into one of two categories: (1) really cool fluff wrapped around a little crunch (2) new game mechanics I think that the days of seeing a lot of (2) in Dragon are over. Why? Because under the d20 license, publishers don't need Dragon as a vehicle for introducing cool new rules variants. Third-party publishers are the major source for new game mechanics, now. As for (1), we could debate until the end of time over the appropriate fluff-to-crunch ratio. For my own preference, I would point to the Githyanki Incursion articles in Dragon (and Dungeon) as the 'right' ratio: a few new PrCs and weapons and magic, and a whole ton of wicked-cool background information. I'd like to see more articles like that in Dragon. But again, that's just me... your fluff-to-crunch mileage may vary. [/QUOTE]
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