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<blockquote data-quote="woodelf" data-source="post: 1568167" data-attributes="member: 10201"><p>Totally forgot about "The Real Barbarians". Too bad they decided to base the D&D3E class on Viking berserker legends rather than this article.</p><p></p><p>We used a lot of those alternate familiars, back in the day. Though the most memorable was a Shadow Drake familiar that was one of the PCs. She was a fairly typical, devious shadow drake, and the PC was a good-hearted, altruistic, naive, Good-with-a-capital-g pixie wizard. The dynamics between those two were great--Tekka (the pixie) would never have believed anything but the very best of any of her companions, especially her familiar. And Listhan (the shadow drake) made masterful use of that blindspot, without being actually disruptive to play. Basically, we'd discovered the player/shadow dynamic that Wraith: the Oblivion codified almost a decade later. Listhan helped Tekka "realize" that she was to blame when some stuff went awry for the group, and nearly got her to commit suicide (by suffering the point-blank impact of a retributive strike in order to destroy the "corrupting" magical item)--if a dashing chivalrous swashbuckling sprite (new PC) hadn't shown up at just the right moment. But that's a whole 'nother story (and, for that matter, part of a couple other very memorable stories, too).</p></blockquote><p></p>
[QUOTE="woodelf, post: 1568167, member: 10201"] Totally forgot about "The Real Barbarians". Too bad they decided to base the D&D3E class on Viking berserker legends rather than this article. We used a lot of those alternate familiars, back in the day. Though the most memorable was a Shadow Drake familiar that was one of the PCs. She was a fairly typical, devious shadow drake, and the PC was a good-hearted, altruistic, naive, Good-with-a-capital-g pixie wizard. The dynamics between those two were great--Tekka (the pixie) would never have believed anything but the very best of any of her companions, especially her familiar. And Listhan (the shadow drake) made masterful use of that blindspot, without being actually disruptive to play. Basically, we'd discovered the player/shadow dynamic that Wraith: the Oblivion codified almost a decade later. Listhan helped Tekka "realize" that she was to blame when some stuff went awry for the group, and nearly got her to commit suicide (by suffering the point-blank impact of a retributive strike in order to destroy the "corrupting" magical item)--if a dashing chivalrous swashbuckling sprite (new PC) hadn't shown up at just the right moment. But that's a whole 'nother story (and, for that matter, part of a couple other very memorable stories, too). [/QUOTE]
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