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<blockquote data-quote="The Shaman" data-source="post: 2110490" data-attributes="member: 26473"><p>I can't believe that no one's mentioned <em>The Awful Green Things from Outer Space!</em> - we could play that for <u>days</u>! We even designed the <em>Znutar II</em>, which was sent into space to recover the <em>Znutar</em> and met the Terrible Purple Things, the Awful Green Things' cousins...</p><p></p><p>I loved the Minaria articles - my 1e and 3.0e campaign-worlds were heavily influenced by the land of <em>Divine Right</em>, one of my all-time favorite board games.</p><p></p><p>The herb uses article was one that I actually ported into my games as both a player and a GM - I would love to see something like this updated, maybe released as a .pdf along with uses of gems, minerals, and so on.</p><p></p><p>I used the <em>Traveller</em> tesseract to increase the size of the cargo hold in my merchant captain's Type A freighter, the <em>Half-Life</em>. He was such a killer speculator that we had very little incentive to follow the GM's plot hooks, 'cause we were making credits hand over fist hauling industrial-world goods to the agrucultural-world one jump away...</p><p></p><p>Finally, there was the mini-game that I think of as the precursor to d20 <em>Modern</em>: <em>Mugger</em>. Put on your leather jacket, grab your switchblade and your Saturday Night Special, and hold up the liquor store or steal an old woman's Social Security check - good times. Until I made up a city map we used the city board from <em>Squad Leader</em> as our "campaign-map."</p><p></p><p>Funny how my most memorable articles from <em>Dragon</em> had nothing to do with <em>D&D</em>...</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2110490, member: 26473"] I can't believe that no one's mentioned [i]The Awful Green Things from Outer Space![/i] - we could play that for [u]days[/u]! We even designed the [i]Znutar II[/i], which was sent into space to recover the [i]Znutar[/i] and met the Terrible Purple Things, the Awful Green Things' cousins... I loved the Minaria articles - my 1e and 3.0e campaign-worlds were heavily influenced by the land of [i]Divine Right[/i], one of my all-time favorite board games. The herb uses article was one that I actually ported into my games as both a player and a GM - I would love to see something like this updated, maybe released as a .pdf along with uses of gems, minerals, and so on. I used the [i]Traveller[/i] tesseract to increase the size of the cargo hold in my merchant captain's Type A freighter, the [i]Half-Life[/i]. He was such a killer speculator that we had very little incentive to follow the GM's plot hooks, 'cause we were making credits hand over fist hauling industrial-world goods to the agrucultural-world one jump away... Finally, there was the mini-game that I think of as the precursor to d20 [i]Modern[/i]: [i]Mugger[/i]. Put on your leather jacket, grab your switchblade and your Saturday Night Special, and hold up the liquor store or steal an old woman's Social Security check - good times. Until I made up a city map we used the city board from [i]Squad Leader[/i] as our "campaign-map." Funny how my most memorable articles from [i]Dragon[/i] had nothing to do with [i]D&D[/i]... [/QUOTE]
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