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<blockquote data-quote="Swordsage" data-source="post: 2111129" data-attributes="member: 14904"><p>So many favourites, but after having a good think I realised that most of them related to 'themes':</p><p></p><p>A better way of playing the game than existed in the current rules-set: "Two-fisted Fighting" and "Physics and Falling Damage".</p><p></p><p>Enhancing the bad guys articles: "Deathmaster" NPC class, "For Your Orcs Only".</p><p></p><p>New bad guys with back story and cool new monsters/items/spells: "The Cult of the Dragon".</p><p></p><p>Spells and magic items with 'substance', usually meaning back story: "Pages From the Mages", the first "Arcane Lore" article, "Six Very Special Shields", "Soargar's Legacy".</p><p></p><p>Commentary on the game itself and bad trends/habits (yes, a bit subjective but useful nonetheless): "History of a Game That Failed", "Nogard" (the tongue-in-cheek look).</p><p></p><p>World- specific material for the fans of those settings: "Dragotha", "Wyrms of the North", "Voyage of the Princess Ark".</p><p></p><p>New adventuring vistas material: "The Nine Hells".</p><p></p><p>IMHO, Dragon worked best when it catered to all the fans by giving them a breadth of material. That meant regular 'monster' stuff for the DMs who wanted to throw something new at their players ("Creature Catalogs", "The Ecology of ..."), regular FR articles for the fans of that setting without necessarily having to do a 'series' ("Rogue Stones and Gem Jumping", "City of Sunken Spires", "Seven Swords"), regular GH/DL/Mystara et. al. articles for the fans of those settings, and enough non-gameworld specific material to stop the griping from the anti-FR/GH/DL etc. brigade. I was always interested in material that could be instantly used in any campaign like new herbs, poisons, horses - even if that material was showcased in a gameworld specific vehicle (like GH or FR) - it was very simple to take it out of the 'fluff'. And at the very least, the 'fluff' was usually interesting and entertaining and with a bit of work could be transported to other campaign settings. Certainly better than a bland, dry schoolbook recitation of game stats.</p><p></p><p>I have high hopes for the new Erik-helmed DRAGON. I just pray that those hopes aren't submerged in a morass of flavourless PrCs/spells/magic items and monsters.</p><p></p><p>-- The Swordsage</p></blockquote><p></p>
[QUOTE="Swordsage, post: 2111129, member: 14904"] So many favourites, but after having a good think I realised that most of them related to 'themes': A better way of playing the game than existed in the current rules-set: "Two-fisted Fighting" and "Physics and Falling Damage". Enhancing the bad guys articles: "Deathmaster" NPC class, "For Your Orcs Only". New bad guys with back story and cool new monsters/items/spells: "The Cult of the Dragon". Spells and magic items with 'substance', usually meaning back story: "Pages From the Mages", the first "Arcane Lore" article, "Six Very Special Shields", "Soargar's Legacy". Commentary on the game itself and bad trends/habits (yes, a bit subjective but useful nonetheless): "History of a Game That Failed", "Nogard" (the tongue-in-cheek look). World- specific material for the fans of those settings: "Dragotha", "Wyrms of the North", "Voyage of the Princess Ark". New adventuring vistas material: "The Nine Hells". IMHO, Dragon worked best when it catered to all the fans by giving them a breadth of material. That meant regular 'monster' stuff for the DMs who wanted to throw something new at their players ("Creature Catalogs", "The Ecology of ..."), regular FR articles for the fans of that setting without necessarily having to do a 'series' ("Rogue Stones and Gem Jumping", "City of Sunken Spires", "Seven Swords"), regular GH/DL/Mystara et. al. articles for the fans of those settings, and enough non-gameworld specific material to stop the griping from the anti-FR/GH/DL etc. brigade. I was always interested in material that could be instantly used in any campaign like new herbs, poisons, horses - even if that material was showcased in a gameworld specific vehicle (like GH or FR) - it was very simple to take it out of the 'fluff'. And at the very least, the 'fluff' was usually interesting and entertaining and with a bit of work could be transported to other campaign settings. Certainly better than a bland, dry schoolbook recitation of game stats. I have high hopes for the new Erik-helmed DRAGON. I just pray that those hopes aren't submerged in a morass of flavourless PrCs/spells/magic items and monsters. -- The Swordsage [/QUOTE]
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