thecasualoblivion
First Post
I'm looking to put together a list of all the classic dungeon traps for a new campaign I'm starting this weekend. What I'm looking for is concepts, not mechanics here. I'm running 4E and I'm looking to translate traps into a strategic as opposed to tactical threat, generally by having them attack your healing surge total or inflict conditions using the disease track. I'm also looking to make them somewhat rare. Not so common that the PCs test every flagstone with a pole, but just rare enough that its worth risking being careless.
Just general stuff, like poison darts, pits, ect.
Just general stuff, like poison darts, pits, ect.