jaz0nj4ckal
First Post
Folks:
I just got a digital copy of Classic Traveller from RPG Drivethu, since i heard good things about the system. Being into retro systems and games I thought I would take a look at it, which I missed the first time around during the 80s.
However, I have a question that the Traveller players out there could help me with. I understand 8+ is the standard roll; however, what are target numbers for generic default difficulties? For example: if something is hard would I assign a target roll of 11+? Just trying to understand how a GM would set difficulties. Another example: a roll of x+ is needed to pick a good quality electronic lock.
Thanks!!!
I just got a digital copy of Classic Traveller from RPG Drivethu, since i heard good things about the system. Being into retro systems and games I thought I would take a look at it, which I missed the first time around during the 80s.
However, I have a question that the Traveller players out there could help me with. I understand 8+ is the standard roll; however, what are target numbers for generic default difficulties? For example: if something is hard would I assign a target roll of 11+? Just trying to understand how a GM would set difficulties. Another example: a roll of x+ is needed to pick a good quality electronic lock.
Thanks!!!