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Community
General Tabletop Discussion
D&D Older Editions
Classless 4e and adaptation for the Superhero Genre
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<blockquote data-quote="invokethehojo" data-source="post: 4571914" data-attributes="member: 62525"><p>I have also developed a classless super-esque game based on 4e if anyone wants to give it a look. Although I have taken a different approach and used 4e mechanics as a base to jump off in a different direction. The system is based on simple and easy gameplay that can be easily run... but also is easily customizable.</p><p></p><p>If you want to take a look go here</p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/245164-homebrew-rpg-d-d-4th-edition-based-heroes-legend.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/245164-homebrew-rpg-d-d-4th-edition-based-heroes-legend.html</a></p><p></p><p>I should say that I love arscott's idea here, and if there is ever a book on this I would buy it immediately... but until then I dread the idea of having a player ask me "I want to make (insert complicated, multi-powered super hero)... make me the power tree for him.</p><p></p><p>I made Heroes of Legend simple, the powers I included fit within the mechanics and don't have any up-to-the-DM variables... but it also is supposed to be changeable and house ruleable so that anyone can make it what they want. That way if a player comes to me and says, "I want my guy to read minds" I can make up a power that we are both satisfied with and be done.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4571914, member: 62525"] I have also developed a classless super-esque game based on 4e if anyone wants to give it a look. Although I have taken a different approach and used 4e mechanics as a base to jump off in a different direction. The system is based on simple and easy gameplay that can be easily run... but also is easily customizable. If you want to take a look go here [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/245164-homebrew-rpg-d-d-4th-edition-based-heroes-legend.html[/url] I should say that I love arscott's idea here, and if there is ever a book on this I would buy it immediately... but until then I dread the idea of having a player ask me "I want to make (insert complicated, multi-powered super hero)... make me the power tree for him. I made Heroes of Legend simple, the powers I included fit within the mechanics and don't have any up-to-the-DM variables... but it also is supposed to be changeable and house ruleable so that anyone can make it what they want. That way if a player comes to me and says, "I want my guy to read minds" I can make up a power that we are both satisfied with and be done. [/QUOTE]
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Classless 4e and adaptation for the Superhero Genre
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