arscott
First Post
Inspired by posts on this forum about classless 4e, I've been working on a 4e-based superhero game. It's not quite classless, but it retains the idea of everyone picking their powers from one big list without sacrificing 4e's tactical depth. Here's what I've got so far--I appreciate your comments (please note though, nothing's been playtested. At this stage, it's more about design concept than balance)
Great Responsibility: Introduction
Creating Spider Man, Part I: Origins
Creating Spider Man, Part II: Class Features
Creating Spider Man, Part III: Powers
Great Responsibility: Introduction
Creating Spider Man, Part I: Origins
Creating Spider Man, Part II: Class Features
Creating Spider Man, Part III: Powers