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<blockquote data-quote="Sylrae" data-source="post: 4288192" data-attributes="member: 48520"><p>I was thinking about including it for my personal games. so that would be around 5-6 and one to 2 of those are not such heavy rpg gamers. plus i discourage munchkinism. (VIA chance. I let my players know that the more munchkinny they are the more I will up the challenges against them. they raise their chance of dying by optimizing. thats why I only had one player who continually tried it in my past 3e games. he'd optimize, so id put him in situations that required what he was lacking, and id set it up so the rest of the group couldnt help him. cruel, maybe, but the more i did it the less munchkinned all his characters became (at least in my game, in the other game he played in they had a whole team of powergamers).</p><p></p><p>It's like the 3e house rule where DMs would let you swap specific class features from one class with those of another. Only we'd give values to everything, so you could swap it all. That way there is no need to wonder if two class abilities as evuivalent, cause we would have figured it out in advance.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4288192, member: 48520"] I was thinking about including it for my personal games. so that would be around 5-6 and one to 2 of those are not such heavy rpg gamers. plus i discourage munchkinism. (VIA chance. I let my players know that the more munchkinny they are the more I will up the challenges against them. they raise their chance of dying by optimizing. thats why I only had one player who continually tried it in my past 3e games. he'd optimize, so id put him in situations that required what he was lacking, and id set it up so the rest of the group couldnt help him. cruel, maybe, but the more i did it the less munchkinned all his characters became (at least in my game, in the other game he played in they had a whole team of powergamers). It's like the 3e house rule where DMs would let you swap specific class features from one class with those of another. Only we'd give values to everything, so you could swap it all. That way there is no need to wonder if two class abilities as evuivalent, cause we would have figured it out in advance. [/QUOTE]
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