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<blockquote data-quote="Sylrae" data-source="post: 4294501" data-attributes="member: 48520"><p>Your idea, while nifty, and an improvement over basic 4e, and easier to balance than my idea, isn't exactly what I'm talking about.</p><p></p><p>the whole point is to have the ability to make a controller with extra hit points or a striker with controller class features, or whatever. frankly I'd like to entirely drop party roles so you don't have to choose one, though they may be useful for pricing abilities via point buy.</p><p></p><p>but I should theoretically be able to make a 50/50 fighter mage, with half the class features of each, but with the ability to choose up to his level with either one.</p><p></p><p>However, it does allow alot more versatility, and is a great fill-in until we come up with a complete system.</p><p></p><p>You made multiclass playing where you have to stay within your role. (much better than 4e's non-multiclassing). The goal is multiclassing between roles as well. really, a good multiclass system would probably make your system be just as balanced, but would also allow the other kinds of mixtures.</p><p></p><p>Also yours needs to be decided at the beginning, so really its an on the fly class designing system. I was hoping more for *I'm level 6 but I don't want to be a fighter anymore, I want to start leveling as a warlock*, type scenario. then if you change your mind again at level 14, thats fine too. it wouldn not matter.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4294501, member: 48520"] Your idea, while nifty, and an improvement over basic 4e, and easier to balance than my idea, isn't exactly what I'm talking about. the whole point is to have the ability to make a controller with extra hit points or a striker with controller class features, or whatever. frankly I'd like to entirely drop party roles so you don't have to choose one, though they may be useful for pricing abilities via point buy. but I should theoretically be able to make a 50/50 fighter mage, with half the class features of each, but with the ability to choose up to his level with either one. However, it does allow alot more versatility, and is a great fill-in until we come up with a complete system. You made multiclass playing where you have to stay within your role. (much better than 4e's non-multiclassing). The goal is multiclassing between roles as well. really, a good multiclass system would probably make your system be just as balanced, but would also allow the other kinds of mixtures. Also yours needs to be decided at the beginning, so really its an on the fly class designing system. I was hoping more for *I'm level 6 but I don't want to be a fighter anymore, I want to start leveling as a warlock*, type scenario. then if you change your mind again at level 14, thats fine too. it wouldn not matter. [/QUOTE]
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