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<blockquote data-quote="Olgar Shiverstone" data-source="post: 4294597" data-attributes="member: 5868"><p>I think this can be done, and done well. I haven't done the analysis to balance it, but I'd say you would make it a feat-based approach.</p><p></p><p>You'd have the weapon poficiency "group" feats (like weapon proficiency: military melee), some feats that account for the various racial benefits (like Low Light Vision, or +2 saves), feats that give various class benefits (like Sneak Attack), health feats (granting additional healing surges) and then some "power feats" that would open access to various sets of powers (a "Martial Power" feat would grant access to all the martial powers, and perhaps provide a +2 Fort Defense bonus). You'd probably have to add some requirements for some of the class/race/power feats (like Sneak attack might required the Martial Power feat).</p><p></p><p>A base first level character would start with the current controller hit points/healing surges, cloth armor proficiency, simple melee weapon proficiency, +2 to a single stat, skill training in two skills, and would be required to select a power feat. The character would then have "n" additional feat slots to spend on character building feats, and would have the usual assortment of 2 at will, 1 encounter, and 1 daily power. "n" might be 12, say, which is probably enough to replicate the current fighter class (though I haven't done the math).</p><p></p><p>So you might choose the Marial Power feat, several weapon and armor proficiencies, and health feats to build up a martial character -- but be able to select from among the various martial powers that you meet prerequisites for. Or you could take fewer weapon and armor feats, but take Martial and Arcane power, and open up accesss to a wider range of powers. Want more skills? Take a Skill Training feat.</p><p></p><p>Once those first level choices are made, you could choose to "multiclass" by taking a Power feat at later levels, or focus within your existing power area. The game would maintain some balance as you are limited by the number of powers you choose. There would obviously be some broken combos that would have to be handled either by adding prerequisites or some other approach, but I think it would work pretty well.</p><p></p><p>The challenges are building the class/racial feats, figuring out what "n" is, and finding the broken combos.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 4294597, member: 5868"] I think this can be done, and done well. I haven't done the analysis to balance it, but I'd say you would make it a feat-based approach. You'd have the weapon poficiency "group" feats (like weapon proficiency: military melee), some feats that account for the various racial benefits (like Low Light Vision, or +2 saves), feats that give various class benefits (like Sneak Attack), health feats (granting additional healing surges) and then some "power feats" that would open access to various sets of powers (a "Martial Power" feat would grant access to all the martial powers, and perhaps provide a +2 Fort Defense bonus). You'd probably have to add some requirements for some of the class/race/power feats (like Sneak attack might required the Martial Power feat). A base first level character would start with the current controller hit points/healing surges, cloth armor proficiency, simple melee weapon proficiency, +2 to a single stat, skill training in two skills, and would be required to select a power feat. The character would then have "n" additional feat slots to spend on character building feats, and would have the usual assortment of 2 at will, 1 encounter, and 1 daily power. "n" might be 12, say, which is probably enough to replicate the current fighter class (though I haven't done the math). So you might choose the Marial Power feat, several weapon and armor proficiencies, and health feats to build up a martial character -- but be able to select from among the various martial powers that you meet prerequisites for. Or you could take fewer weapon and armor feats, but take Martial and Arcane power, and open up accesss to a wider range of powers. Want more skills? Take a Skill Training feat. Once those first level choices are made, you could choose to "multiclass" by taking a Power feat at later levels, or focus within your existing power area. The game would maintain some balance as you are limited by the number of powers you choose. There would obviously be some broken combos that would have to be handled either by adding prerequisites or some other approach, but I think it would work pretty well. The challenges are building the class/racial feats, figuring out what "n" is, and finding the broken combos. [/QUOTE]
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