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<blockquote data-quote="Sylrae" data-source="post: 4297509" data-attributes="member: 48520"><p>Your idea presents a way to play without classes, but they are more powerful than standard classes, not just more versatile in regards to options during levelup. as such, it would require the scaling up of all encounters to compensate, and it would require the whole game to be classless.</p><p></p><p>The goal I have is to be able to have classes, but not have them be required. having classes as possible builds instead of as 4e's 'straitjacket'ed options, as you said. if the versatility comes with more power than the default classes (not just certain combinations, but on a whole) then its too powerful. it should be the same powerlevel.</p><p></p><p>although it is possible to scale everything up, the monster manual is balanced against the powerlevel of standard classes, and using more powerful classes then compensating is adding more work to my huge amount of prep time than I would like.</p><p></p><p>speaking of encounter levels, how do encounter ratings work when using classed NPC characters?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4297509, member: 48520"] Your idea presents a way to play without classes, but they are more powerful than standard classes, not just more versatile in regards to options during levelup. as such, it would require the scaling up of all encounters to compensate, and it would require the whole game to be classless. The goal I have is to be able to have classes, but not have them be required. having classes as possible builds instead of as 4e's 'straitjacket'ed options, as you said. if the versatility comes with more power than the default classes (not just certain combinations, but on a whole) then its too powerful. it should be the same powerlevel. although it is possible to scale everything up, the monster manual is balanced against the powerlevel of standard classes, and using more powerful classes then compensating is adding more work to my huge amount of prep time than I would like. speaking of encounter levels, how do encounter ratings work when using classed NPC characters? [/QUOTE]
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