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<blockquote data-quote="Tonguez" data-source="post: 62132" data-attributes="member: 1125"><p>Okay Was thinking about Super Hero mechanics originally but have decided to extend to general play to</p><p></p><p>Okay LEVELESS</p><p>All PCs start with d10 Ranks and gain additional ranks</p><p>every 1000xp (vary for 'power level') </p><p></p><p>Ranks are exchanged for Feats* or feat ranks </p><p></p><p>Okay CLASSLESS</p><p>We turn EVERYTHING into feats all of which can stack (ie feat ranks) (saves init etc stay the same)</p><p>HD is standard d10 per rank</p><p></p><p></p><p>The foillowing are Ability Feats which all PCs have</p><p></p><p></p><p>Str</p><p>- Damage +2 modifier to damage per rank</p><p>Con</p><p>- DR -2/- per rank</p><p>- HD d10 per rank</p><p>Dex</p><p>- Attack +2 per rank</p><p>- Defense +2 per rank (add to AC)</p><p>Int</p><p>- Skills +4 per rank</p><p>Ability feats = Ability modifier + Feat*rank</p><p>eg Str 16 Damage (rank 2) = 3 + (2x2) = Damage + 7 </p><p></p><p>Other feats are added as per normal and all can stack</p><p></p><p>* Super Hero notes</p><p>Ability scores still use 3 - 18 range but </p><p></p><p>1. Lift is added as a Str Feat (how much PC can lift/push) and the result back engineered to find encumbrance eg a Lift of +15 would be equivalent to a Str of 40</p><p></p><p>2. Spd can be increased at +10 per rank</p><p></p><p>3. Rank acts as a modifier to Ability mod + feat (not just feat)</p><p>eg Normal PC Dex 12 (+1) Attack (rank 4) = 1+(2*4) = +9</p><p> Super PC Dex 12 (+1) Attack (rank 4) = (1+2)*4 = +12</p><p></p><p>does this make sense, any ideas?</p><p></p><p>NB its currently 2am so ...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 62132, member: 1125"] Okay Was thinking about Super Hero mechanics originally but have decided to extend to general play to Okay LEVELESS All PCs start with d10 Ranks and gain additional ranks every 1000xp (vary for 'power level') Ranks are exchanged for Feats* or feat ranks Okay CLASSLESS We turn EVERYTHING into feats all of which can stack (ie feat ranks) (saves init etc stay the same) HD is standard d10 per rank The foillowing are Ability Feats which all PCs have Str - Damage +2 modifier to damage per rank Con - DR -2/- per rank - HD d10 per rank Dex - Attack +2 per rank - Defense +2 per rank (add to AC) Int - Skills +4 per rank Ability feats = Ability modifier + Feat*rank eg Str 16 Damage (rank 2) = 3 + (2x2) = Damage + 7 Other feats are added as per normal and all can stack * Super Hero notes Ability scores still use 3 - 18 range but 1. Lift is added as a Str Feat (how much PC can lift/push) and the result back engineered to find encumbrance eg a Lift of +15 would be equivalent to a Str of 40 2. Spd can be increased at +10 per rank 3. Rank acts as a modifier to Ability mod + feat (not just feat) eg Normal PC Dex 12 (+1) Attack (rank 4) = 1+(2*4) = +9 Super PC Dex 12 (+1) Attack (rank 4) = (1+2)*4 = +12 does this make sense, any ideas? NB its currently 2am so ... [/QUOTE]
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