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CLEARLY STRUCTURED Character Sheets for a perfect overview!
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<blockquote data-quote="Li Shenron" data-source="post: 7094719" data-attributes="member: 1465"><p>I like these character sheets, they look fairly uncluttered and with enough space to be usable.</p><p></p><p>- I would prefer if the list of SKILLS worked the same as the list of TOOLS i.e. not a complete list but instead just a blank section where each player would write only the skills the PC is proficient at. This way, a lot of additional space is saved on the sheet. In general, there is little need to fill in information for a skill if you aren't the primary expert in the group and all you do in the end is just roll d20 + your ability bonus. </p><p></p><p>- I don't understand the section on Hit Dice. Why not just writing the total from all classes e.g. 5d8 + 3d10? You need only 2 boxes, one for the total and one for those already used (or alternatively the ones not used yet). Most PCs are single-classed, and multiclassed PCs may have more than 2 classes: so with one box for the main class and a second box for a second class, you're doing a disservice for everyone except those who have exactly 2 classes.</p><p></p><p>- What is the section "Advantages" about?</p><p></p><p>- Also what do you expect to write under "Defenses"? If you mean armor/shields, notice how this would be the third place where they are written, besides under AC and under equipment. This is probably redundant.</p><p></p><p>- I really appreciate the breakdown of AC, IMHO it is really the only stat in the game which you need to know its individual bonuses, because sometimes you drop your shield, some other times you aren't wearing your armor etc. Pretty much all other stats can be safely listed on the character sheet with just their totals.</p><p></p><p>- I'd remove "type" and "weight" from the Attacks section, you don't need a reminder on whether a weapon is piercing or bludgeoning! Weight info is largely ignored by most gaming groups, and when it's not then it's more a matter of tracking the total carried gear -> not needed when making attacks, can be moved to the equipment page.</p><p></p><p>- Something I've been thinking in the past... special abilities would benefit A LOT if they were listed on the character sheet <em>by action type</em>: action, bonus action, reaction, passive, short rest... The problem is that you can't know in advance if a PC will have lots of bonus actions or none at all. So an alternative to grouping them by type would be to have a small column to signal the type of action needed.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7094719, member: 1465"] I like these character sheets, they look fairly uncluttered and with enough space to be usable. - I would prefer if the list of SKILLS worked the same as the list of TOOLS i.e. not a complete list but instead just a blank section where each player would write only the skills the PC is proficient at. This way, a lot of additional space is saved on the sheet. In general, there is little need to fill in information for a skill if you aren't the primary expert in the group and all you do in the end is just roll d20 + your ability bonus. - I don't understand the section on Hit Dice. Why not just writing the total from all classes e.g. 5d8 + 3d10? You need only 2 boxes, one for the total and one for those already used (or alternatively the ones not used yet). Most PCs are single-classed, and multiclassed PCs may have more than 2 classes: so with one box for the main class and a second box for a second class, you're doing a disservice for everyone except those who have exactly 2 classes. - What is the section "Advantages" about? - Also what do you expect to write under "Defenses"? If you mean armor/shields, notice how this would be the third place where they are written, besides under AC and under equipment. This is probably redundant. - I really appreciate the breakdown of AC, IMHO it is really the only stat in the game which you need to know its individual bonuses, because sometimes you drop your shield, some other times you aren't wearing your armor etc. Pretty much all other stats can be safely listed on the character sheet with just their totals. - I'd remove "type" and "weight" from the Attacks section, you don't need a reminder on whether a weapon is piercing or bludgeoning! Weight info is largely ignored by most gaming groups, and when it's not then it's more a matter of tracking the total carried gear -> not needed when making attacks, can be moved to the equipment page. - Something I've been thinking in the past... special abilities would benefit A LOT if they were listed on the character sheet [I]by action type[/I]: action, bonus action, reaction, passive, short rest... The problem is that you can't know in advance if a PC will have lots of bonus actions or none at all. So an alternative to grouping them by type would be to have a small column to signal the type of action needed. [/QUOTE]
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