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<blockquote data-quote="Li Shenron" data-source="post: 7094794" data-attributes="member: 1465"><p>My comments on the second page:</p><p></p><p>- IMXP it's best to keep the Equipment section as generic as possible, just the main "Equipment" table + the box for money & gems (or whatever can be used as currency). A separate magic item section can be both a waste at low levels, and largely insufficient at high levels. If you have a section where there is a large variance on how many items may or may not be written, IMHO it's probably worth merging with another section to share the space. </p><p></p><p>- Also do not be afraid to leave plenty of space i.e. one whole page for equipment/possessions and nothing else, instead of sharing a page with spells.</p><p></p><p>- What is the point of the last section on "Total Weight"? If you want to keep track of weights, you can do better than this, consider the following:</p><p>a) you already have a column for Weight in the main Equipment list</p><p>b) if you move all equipment data to its own page (instead of sharing the page with spel, you can use the whole width of the page for your main "Equipment" table > you then have enough room for new (small) columns </p><p>c) besides "Quantity" and "Weight", I would then consider adding a small column for "Value" and <em>checkbox </em>columns for "Equipped" and "Attuned". The "Value" column could be useful to remember roughly how much an item is worth, should the PC need more cash (but can be left empty e.g. for items that are unknown in value or cannot expected to be sold). The "Equipped" column indicates if you're carrying the item with you and it's ready to use (although you might also consider two separate "Equipped" and "Carried" for further distinction), in which case you should add its weight to the total carried weight; non-equipped/non-carried items are the stuff that your PC owns but doesn't carry around at all time. "Attuned" is for the 5e specific rules on which permanent magic items are usable at all times.</p><p></p><p>- The Spellcasting section is always a huge pain to design... It's impossible to cram all the info of each spell into one line, you'll always need the spell's full description anyway, so you should minimize which parameters get written here. There is also a large variance in how many spells are known by different classes (esp. Sorcerer vs Wizard), and this means that even if it'd be useful to separate spells by level, it is not possible to choose a number of rows per level that guarantees enough space for everyone without typically ending up with a lot of unused space... In addition, if you ever have a character with 2 or more spellcasting classes, the character sheet will be a complete mess. IMHO the true solution is not to use the character sheet to list your spells, but to use <em>spell cards</em> instead, but this is beyond the purpose here, so let's just assume we <em>do</em> have to have a spellcasting section <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Your first section under "Spell List" is fine, but the Cantrips list only has 2 rows. You can afford to have more of them, to write one cantrip per row.</p><p></p><p>- I really think you need to organize spells by level, instead of writing the level on each row, otherwise it's way too slow to sort through all spells and too easy to overlook a spell mixed with those of different level. It's very common for a player after all to look at her highest-level spells as first choice. But this separation by level could also be left for the player to do, depending on her class.</p><p></p><p>- An important addition would be an indication of the casting action/time. For most spells is just an action, but when it's not an action then it's important to have a quick reminder: you might lose an opportunity to cast a bonus spell, or you might waste time not noticing a spell can't be cast in combat, without such reminder. You should be able to fit this information in place of your "Level" box at the <em>beginning</em> of each row, where it is immediately noticed.</p><p></p><p>- The "Ritual" and "Prepared" checkboxes are indeed very useful! Consider also adding a checkbox for "Concentration", so when the PC is already concentrating, the player can quickly know which spells would cause the ongoing one to end.</p><p></p><p>- It's less important, but another possible addition is a column indicating costly material components. It's actually not so obvious how to make this useful. In 5e any non-costly material component is practically ignored. But occasionally a spell has a costly material component, and if you don't have it, you cannot cast it (the truth is, you probably shouldn't prepare it at all). It might be therefore useful to have a reminder here when a spell needs a specific component (and also if it's consumed or not) so that you can avoid preparing it if you cannot cast it.</p><p></p><p>- Other components (V, S) can be occasionally important, but some gaming groups ignore them. Probably my choice would be to have a single column large enough to write all components, something like "V, S, diamond dust(C)" with (C) indicating it's consumed.</p><p></p><p>You can of course live without those additions. You have to consider the trade-off between increasing the information here (which speed up the player's process of choosing what to cast) and cluttering the space (which slows her down again). But if space gets too tight, you can outright decide to use the whole width of the page for each spell row, and then you'll plenty of room for other quick info, such as duration and range, or even a summary of effects.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7094794, member: 1465"] My comments on the second page: - IMXP it's best to keep the Equipment section as generic as possible, just the main "Equipment" table + the box for money & gems (or whatever can be used as currency). A separate magic item section can be both a waste at low levels, and largely insufficient at high levels. If you have a section where there is a large variance on how many items may or may not be written, IMHO it's probably worth merging with another section to share the space. - Also do not be afraid to leave plenty of space i.e. one whole page for equipment/possessions and nothing else, instead of sharing a page with spells. - What is the point of the last section on "Total Weight"? If you want to keep track of weights, you can do better than this, consider the following: a) you already have a column for Weight in the main Equipment list b) if you move all equipment data to its own page (instead of sharing the page with spel, you can use the whole width of the page for your main "Equipment" table > you then have enough room for new (small) columns c) besides "Quantity" and "Weight", I would then consider adding a small column for "Value" and [I]checkbox [/I]columns for "Equipped" and "Attuned". The "Value" column could be useful to remember roughly how much an item is worth, should the PC need more cash (but can be left empty e.g. for items that are unknown in value or cannot expected to be sold). The "Equipped" column indicates if you're carrying the item with you and it's ready to use (although you might also consider two separate "Equipped" and "Carried" for further distinction), in which case you should add its weight to the total carried weight; non-equipped/non-carried items are the stuff that your PC owns but doesn't carry around at all time. "Attuned" is for the 5e specific rules on which permanent magic items are usable at all times. - The Spellcasting section is always a huge pain to design... It's impossible to cram all the info of each spell into one line, you'll always need the spell's full description anyway, so you should minimize which parameters get written here. There is also a large variance in how many spells are known by different classes (esp. Sorcerer vs Wizard), and this means that even if it'd be useful to separate spells by level, it is not possible to choose a number of rows per level that guarantees enough space for everyone without typically ending up with a lot of unused space... In addition, if you ever have a character with 2 or more spellcasting classes, the character sheet will be a complete mess. IMHO the true solution is not to use the character sheet to list your spells, but to use [I]spell cards[/I] instead, but this is beyond the purpose here, so let's just assume we [I]do[/I] have to have a spellcasting section :) - Your first section under "Spell List" is fine, but the Cantrips list only has 2 rows. You can afford to have more of them, to write one cantrip per row. - I really think you need to organize spells by level, instead of writing the level on each row, otherwise it's way too slow to sort through all spells and too easy to overlook a spell mixed with those of different level. It's very common for a player after all to look at her highest-level spells as first choice. But this separation by level could also be left for the player to do, depending on her class. - An important addition would be an indication of the casting action/time. For most spells is just an action, but when it's not an action then it's important to have a quick reminder: you might lose an opportunity to cast a bonus spell, or you might waste time not noticing a spell can't be cast in combat, without such reminder. You should be able to fit this information in place of your "Level" box at the [I]beginning[/I] of each row, where it is immediately noticed. - The "Ritual" and "Prepared" checkboxes are indeed very useful! Consider also adding a checkbox for "Concentration", so when the PC is already concentrating, the player can quickly know which spells would cause the ongoing one to end. - It's less important, but another possible addition is a column indicating costly material components. It's actually not so obvious how to make this useful. In 5e any non-costly material component is practically ignored. But occasionally a spell has a costly material component, and if you don't have it, you cannot cast it (the truth is, you probably shouldn't prepare it at all). It might be therefore useful to have a reminder here when a spell needs a specific component (and also if it's consumed or not) so that you can avoid preparing it if you cannot cast it. - Other components (V, S) can be occasionally important, but some gaming groups ignore them. Probably my choice would be to have a single column large enough to write all components, something like "V, S, diamond dust(C)" with (C) indicating it's consumed. You can of course live without those additions. You have to consider the trade-off between increasing the information here (which speed up the player's process of choosing what to cast) and cluttering the space (which slows her down again). But if space gets too tight, you can outright decide to use the whole width of the page for each spell row, and then you'll plenty of room for other quick info, such as duration and range, or even a summary of effects. [/QUOTE]
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