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<blockquote data-quote="plecostomus" data-source="post: 9294947" data-attributes="member: 7040041"><p>What I have for my Cleric character is he's from a small cult devoted to X god, rather than the main clergy of the time. You don't have to go as far as a cult if you don't want, you can have a sect of the main clergy that differs on one or two interpretations of the god's will. Selecting a god you feel can have variable interpretations, or that has lore where they change over time/behave in unexpected ways is helpful here. Talk to your GM.</p><p></p><p>You should also think about local or regional circumstances. My Cleric's cult had neighbors who worshiped a different god. The two gods are friends in the lore, so my Cleric aspires towards that neighbor god's teachings even without being an active worshiper. </p><p></p><p>The existence of this divine friendship also gives him leeway to be more pantheistic now that he's left his little cult and joined the wider world. He has prayers for gods that have been important in the events of the campaign, even though they aren't "his" god. </p><p></p><p>His cult also once repelled invading followers of another god, which is a backstory element that lets him recognize not all gods are good, and divinity does not inherently make right. So he will work against and curse the followers and temples of gods he finds wanting.</p><p></p><p>Another of the cult's neighbors was a group of Druids. Their nature worship informed my Cleric's practices, again without fully tipping the scale into Druidism. It's more like what naturally happens when a bunch of cultures exist in proximity: they borrow and exchange. He has prayers for things that aren't gods at all, like celestial bodies and Fey. His understanding of gods is also couched in natural phenomena like fires and storms. You can take precautions against a flood, weaken its strength in various ways (for him that means rooting out followers- but he's very hawkish), but there's no point getting angry at the flood itself.</p><p></p><p>Depending on how the GM envisions mainline clergy compared to your character's cult or your character's personal beliefs, almost any of these practices that originated at a very local level can create an atmosphere of tension and heresy.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9294947, member: 7040041"] What I have for my Cleric character is he's from a small cult devoted to X god, rather than the main clergy of the time. You don't have to go as far as a cult if you don't want, you can have a sect of the main clergy that differs on one or two interpretations of the god's will. Selecting a god you feel can have variable interpretations, or that has lore where they change over time/behave in unexpected ways is helpful here. Talk to your GM. You should also think about local or regional circumstances. My Cleric's cult had neighbors who worshiped a different god. The two gods are friends in the lore, so my Cleric aspires towards that neighbor god's teachings even without being an active worshiper. The existence of this divine friendship also gives him leeway to be more pantheistic now that he's left his little cult and joined the wider world. He has prayers for gods that have been important in the events of the campaign, even though they aren't "his" god. His cult also once repelled invading followers of another god, which is a backstory element that lets him recognize not all gods are good, and divinity does not inherently make right. So he will work against and curse the followers and temples of gods he finds wanting. Another of the cult's neighbors was a group of Druids. Their nature worship informed my Cleric's practices, again without fully tipping the scale into Druidism. It's more like what naturally happens when a bunch of cultures exist in proximity: they borrow and exchange. He has prayers for things that aren't gods at all, like celestial bodies and Fey. His understanding of gods is also couched in natural phenomena like fires and storms. You can take precautions against a flood, weaken its strength in various ways (for him that means rooting out followers- but he's very hawkish), but there's no point getting angry at the flood itself. Depending on how the GM envisions mainline clergy compared to your character's cult or your character's personal beliefs, almost any of these practices that originated at a very local level can create an atmosphere of tension and heresy. [/QUOTE]
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