Cleric Advice

Actually, at 9th level my character has brew potion and I have found it to be VEry useful. The XP hit is minimal when compared with the extra safety you can get from brewing healing potions. I brewed up a few potions for each party member - Cure serious at caster level 5 (which is almost half the XP of caster level 9 for a decent return of 3d8+5). They now have an "emergency kit" and I don't have to play medic in the heat of battle - which frees me up to ultimately be more useful in a battle - whether it's with my mace or some kind of offensive or summon spell.

Brew potion's benefits are not seen directly in the middle of situations, but are seen in preparation for them. The rest of the party is quite thankful to have those potions - because it's saved their hides one more than one occasion (when say they've been cornered and could be killed - they can quaff one and keep themselves standing) - especially if my cleric cannot get to them.

Don't underestimate Brew Potion. You can really help yourself and your party with it.

--*Rob
 

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brew potion sucks because they are so cheap. You don't save nearly enough GP for it to be worth it in the cost of XP and more importantly the feat. You want healing potions go buy some.

Now if you live in a world where you can't buy potions well that's different, but in those worlds i think its weird to be able to take item creation feats at the levels there normally available.
 

I've alwas hated the fact that in most worlds healing potions are available like Coca-Cola is down at the corner store. It takes Xp from a cleric to create them - they are a valuable commodity and they should not be THAT common. They are something special.

--*Rob
 

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