IanB
First Post
That's exactly what I am thinking though, because the Warlord as written in the PHB is one of the strongest leaders in the game. If you honestly think you needed MP1/2 to make the warlord good, you never saw a mostly PHB Warlord using the likes of Relentless Assault (which was nerfed). Not to mention even nerfed, Relentless Assault blows ANYTHING a epic cleric has out of the water and right to the top of Mt Everest. Then you have Lead the Attack or "Bring the alpha strike to the party" enabler. Again, even nerfed it's *still* one of the best powers a Warlord has.
This would be wrong, it is far more accurate to say they just get more great options on top of already delicious and great options. This would be true of the Cleric, who gets a lot out of divine power and the newer books.
PHB Warlords have: Tactical Presence (Bonus to attacks when spend AP - brilliant enabler), a bonus to initiative, Lead the Attack, Commander's Strike, Battle Captain Paragon Path - particularly with Bolt of Genius (Regain an encounter attack power like Brutal Barrage or Rain of Blows? Why thank you Mr. Warlord), oh and look at the level 16 feature too BTW -, Defy Death - I would LOVE it if you compared this to the Clerics Godstrike. Go ahead, I dare you. - Stand Invincible, Incite Heroism, Relentless Assault and I could go on.
Warlords were amazing out of the PHB. They are still amazing. The Cleric wasn't anywhere near the Warlord in the PHB, even with the huge bursts. It was more obviously powerful, but when people began to figure out the system it became clear just how strong enabling was compared to outright healing.
But again, I ask you to compare Defy Death with the Strength Clerics Godstrike. Is one of these powers broken or is the other one just plain garbage and should be buffed?
Edit: Checking Char-Op, many of the warlords best powers (rated highest) all come from the PHB. But you know, that's exactly what I would expect.
Edit2: Yep, nearly every level PHB warlords have powers that are perfectly competitive with those of MP1/MP2. Well and truly disproving this point.
Edit3: How oh how did I forget one of the best powers in the game? Hail of Steel. Also right out of the PHB.
Your tone makes it really hard for me to want to continue this discussion with you.

But, I will say that if you stack warlords up next to the strength cleric I totally agree that there's no comparison to be made. They didn't nerf the strength cleric, though; actually arguably they buffed it slightly by changing some implement powers to weapon powers.
The devoted cleric still remains in the acceptable range of performance. I healed or prevented something like 800 points of damage in a fight this weekend, without using a daily power - I may actually be lowballing that, I haven't sat down to figure it out exactly. I'm guessing that's going to be competitive with what a similar warlord would have brought to the table in terms of actual contribution, if not in terms of making the battle take less time. Group composition matters a whole lot when you're making the comparison, if nobody in your group has a sexy basic attack then the warlord's attack granting powers lose a lot of luster*. I'm also in a group where 3 of the 5 characters are Con primary or secondary, so we have dozens of surges with high values, the cleric really shines in that sort of setup.
And hey, our DM can use more than a handful of minions again without me killing them without having to bother rolling a die, which I'm going to file under "good for the game."
*Breaking this point out as it isn't really relevant to how most groups play the game, but the warlord can get to be pretty unimpressive in a group with less than the normal amount of players - I played one in a group with only 3 players and there were a few cases where powers that would be great with 5 (the shot that gives everyone +stat to damage but is only [W] for the warlord for example) ended up being terrible compared to what would otherwise be subpar options (risky shot in this particular case - the +7 damage on risky shot was more than the +6 that the other one could possibly have added if both other PCs hit.)