Cleric Domain with Repair Damage spells?

Shin Okada

Explorer
Well, some friends of mine (including me!) love Warforged. But when some warforged PCs are in a party, healing .... actually repairing .... brings some problem.

It is OK when a Sorcerer, Wizard, or Psion is in the party. But if not, no one can cast Repair Damage spells. (We are not using action point rule and thus Artificer is useless).

A Cleric with magic domain or a Warlock can use some wands of Repair Damage spells. That is usually enough for out-of-combat repairing. But at lower levels, in-combat repairing becomes not so practical.

Well, then, are there any Cleric domain which contains Repair Damage spells in it's list?

Or, are there some other ways to let non-socerer/wizard (say, Beguiler, Cleric, Duskblade, Dread Necromancer, Warmage, etc.) cast Repair damage spells by themselves? (I mean, not from wands)

Better if that is achievable at lower levels (say, 1-5). Acceptable if that can be achieved by level 10.

Thanks in advance.
 

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Just checked Xigbar's suggestion, he's right.

Faiths of Aberron, p.150.
Level 1- Repair Light Damage
Level 4- Repair Critical Damage
Level 8- Total Repair
 


Just bear in mind that the warforged race has so many inherent advantages that the 50% healing is an intentional balancing factor. Take that away, and you have increased the power of the warforged race immensely. It is already pretty much deserving of a +1 LA, but giving clerics easy access to repair spells is a slippery slope.
 

Airwalkrr said:
Just bear in mind that the warforged race has so many inherent advantages that the 50% healing is an intentional balancing factor. Take that away, and you have increased the power of the warforged race immensely. It is already pretty much deserving of a +1 LA, but giving clerics easy access to repair spells is a slippery slope.

And among one of the many, many, many things I hate and despise about warforged, this supposed "point of balance" is near the top of the heap! See, in...basically every group I've played in...ever, wands of healing are a "party resource" that everyone chips in for. The reasoning is quite sound: It's not fair to saddle the cleric with buying them, and it's not fair to make people each pay for their own wand to be used on them as you're then basically punishing the fighter for protecting the party and invariably taking more damage for it.

It works quite well and is completely rational and fair...until a warforged enters the picture. Now the wand charges are flying by faster and costing the other PCs more money...just to heal his sorry ass. In effect, the entire party is subsidizing his "drawback" so he can be awesome with all his crazy racial features and immunities. What's worse, he's actually the best healer in the damn party! He heals less from cure spells, sure. How much do the humanoids heal from repair wands? Zero! I'd call that a net win! Hell, while the other saps have to spend 8 hours helpless to naturally heal, the warforged can repair himself and stand vigilant simultaneously. I'd say overall they have the best deal on healing in the entire game!

...Alright, I feel better now that I let that out...
 

A player who wants to be a warforged ought to recognize this downside and find ways to compensate if necessary on his own. If that means the warforged needs to spend a portion of his share of the loot on magical repair items, so be it.
 

Aww, [MENTION=1956]Shin Okada[/MENTION] ignore the haters. You guys love Warforged, you want to find a way to make them more awesome, you've got the answer to your question I hope?
 

Or, are there some other ways to let non-socerer/wizard (say, Beguiler, Cleric, Duskblade, Dread Necromancer, Warmage, etc.) cast Repair damage spells by themselves? (I mean, not from wands)
The Arcane Disciple feat from Complete Divine allows a single Cleric domain list to be added to an arcane caster. Any arcane caster can take this feat. This feat will add these spells to your spell list.

I only listed the Repair spells from the Warforged domain. the entire list has other spells that are benefital to a Warforged.
 

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