Cleric knowed spell

protheus

First Post
I would like to know, how does Cleric get there spell?

My DM find it unfair that cleric could have all spell for his current level.

So I tell him that my knowed spell should be 1+Charisma modifier / level gain.

So at level 1 my cleric know all Lv0 spell (always) and 1+Charisma modifier of Lv 1 spell (And domain spell are add automatic)

At Level 2 i would gain 1+Charisma modifier of Lv 1 spell.

At Level 3 i would gain 1+Charisma modifier of Lv 2 spell and 1+Charisma modifier of Lv 1, and so on lv after lv.

How do you do with your cleric?
 

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In my campaigns clerics can cast any spell from the list that they are high enough level to cast. If you wish to limit it in your campaign, I would suggest using the clerics Wisdom modifier rather then Charisma modifier.
 

protheus said:
I would like to know, how does Cleric get there spell?

My DM find it unfair that cleric could have all spell for his current level.

So I tell him that my knowed spell should be 1+Charisma modifier / level gain.

So at level 1 my cleric know all Lv0 spell (always) and 1+Charisma modifier of Lv 1 spell (And domain spell are add automatic)

At Level 2 i would gain 1+Charisma modifier of Lv 1 spell.

At Level 3 i would gain 1+Charisma modifier of Lv 2 spell and 1+Charisma modifier of Lv 1, and so on lv after lv.

How do you do with your cleric?

While your house rule is interesting, in all our campaigns we use the standard rules (which is that a cleric can prepare any spell for his appropriate level from the Player's handbook, and any other spells from other books allowed).

Just to make sure that you and your DM understand this: The cleric must still prepare the spells he wishes to use each day in spell slots, just like the wizard; not as the sorcerer would. The sorcerer has a very limited number of known spells, but he can use the spell slots to cast any of them he wants, at any time, without preparing them before that time.

We have found this to work well in our games.
 

IMC, we follow a house rule that came from these boards (don't remember who came with it).

It's quite simple: the clerics (and druids) have access to all the PHB spells, and they have to give up spells from this list to use spells coming for another source, provided they've been reviewed by the DM and they fit the divine spellcaster's ethics.

We find it easy and it helps to fit the deity or the cleric/druid concept.


Chacal
 

We use the standard PHB rules too, but we choose that a cleric can freely cast domain spells (i read somewhere else in this board that someone is doing the same). Anyway, if u think that the cleric is overpowered perhaps you shoul follow the 1+wisdom modifier rule... to be sincere i don't think that could help a lot... perhaps you should try to roleplay more the fact that a god is givin' to one of his chosen mortal a way to interfere in the material world, that is with miracles. If his prophet is using his boon to something wrong (or not close to the god's mentality) the god himself can limit the spell list (or giving him a list of miracles each day or for each campaing) to set the way.... I know that it could be a discussed idea, but it fits to the idea of a cleric, i mean someone who is counting on the faith.... he's not a wizard who studied his arts for the whole life, his is just a medium for his god to show his powers....

Steven McRownt
 

Cleric overpowered?

The cleric--overpowered?!?!

My lord what will they think of next!

I have a rather large group in the game I run...a barbarian, a paladin, a monk, an illusionist, a sorceror, and a cleric. All are of comparable level (7th and 8th at the moment, and the barbarian is actually a brb 6/clr 2).

The cleric?

In combat: She casts cure moderate wounds. She casts cure moderate wounds. She swings her mace and misses. She casts cure moderate wounds. She wings her mace and misses.

In encounters: Paladin does the leading. Barbarian butts in with a few witty comments. Monk carefully slips around the back, just in case. Sorcerer secretly casts a nice little mage armor spell. Wizard provides a few perceptive observations. Cleric breathes.

Okay, maybe it's just my player...

Okay, probably it's just the player...

But then again, maybe not. I dunno.
 

Well, i dunno how your player is running his cleric, but ours is versatile, has a wide range of offensive spell from which he carefully choose the best ones for the encounter, can turn undead very well (even if i admit that the paladin too has great resources here, but perhaps our paladin is not as good as our cleric....:D ), and he doesn't miss so often... i must say that he hit quite regularly (he just has two leven in fighter, but i don't think is coming from that all his fighting powers). As a DM i use to limit him from choosing some spells (from the lists of PhB, DoF, MotW) just to attune of his god will... each session i decide in what is god wants his champion to be strong, and give him a list of possible spells from choosing. At the beginning our cleric was complaining, but now everybody understood that is not a bad idea, and give much more "role-playing" to that class. By the way our monk too wants to add some level in cleric, so i think it's not so bad as a class.... ;)

Steven McRownt
 

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