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Cleric Love Domain Adjustments
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<blockquote data-quote="Sacrosanct" data-source="post: 7910733" data-attributes="member: 15700"><p>So there's lots of speculation that one of the reasons the UA was pulled was because as worded, the cleric love domain was problematic. Specifically around removing player agency and, well, just being worded as a bit creepy. So here's my take on how to adjust that.</p><p></p><p><strong>Proposed</strong>:</p><p>Replace Save DC and attack roll modifiers from WIS to CHA.</p><p></p><p><strong>Existing</strong>:</p><p>Love Domain Spells</p><p>Cleric Level</p><p>Spells</p><p>1st</p><p>ceremony, heroism</p><p>3rd</p><p>enthrall, warding bond</p><p>5th</p><p>beacon of hope, hypnotic pattern</p><p>7th</p><p>aura of purity, confusion</p><p>9th</p><p>greater restoration, hold monster</p><p></p><p>I really don't have much of an issue with this list. It can stay the same. Yes, there are spells like charm person there where it may sound creepy when tied to the domain of love, but those are general spells, and not core specific subclass features. I think that's a difference.</p><p></p><p><strong>Existing</strong></p><p>Emboldening Bond. Create a bond between two allies within 30ft, add d4 to attack rolls, ability checks, or saving throws once per turn lasting an hour. Recharge on a long rest or use a spell slot.</p><p></p><p><strong>Proposed</strong></p><p>While most players probably wouldn't have an issue gaining a +d4 to rolls, and it says willing creatures, there are other issues. Like not requiring concentration and not using a spell slot, which is just asking for 1 level dips for metagaming purposes. I'd replace with:</p><p></p><p>Emboldening Bond</p><p>Choose any two willing creatures that have a strong bond with each other. Examples include: committed couples, best friends or allies, or PC/pet bond. The two creatures must have an established bond with each other. As an action you can invoke the bond power that grants an inspiration die to both of the creatures. This inspiration die (which scales the same as a monk unarmed damage die) can be used as a reaction from the player with this bond, to reduce damage taken by the die roll, to be added to any ability or skill check or saving throw, or to increase their own attack roll. If within 30ft of their partner, they can use a reaction to grant their inspiration result to said partner. you can use this ability a number of times equal to your charisma modifier (minimum once) per long rest.</p><p></p><p><strong>Existing</strong></p><p>Channel Divinity: Impulsive Infatuation</p><p>IMO, the most poorly worded ability. Just screams "stalker" to me. Basically use channel divinity to force a creature to make a WIS saving throw or be charmed by you and is forced to attack a creature of your choice.</p><p></p><p><strong>Proposed</strong></p><p>Channel Divinity: Inspire partner</p><p>When invoking channel divinity to any bonded creature with you (partner, best friend, pet, basically anyone with an established bond with you that you care about each other), that partner, if willing, gains immunity to mind effecting statuses (charm, frighten, etc) for one minute. If within 30ft of you when you are the target of an attack, your bonded partner can use a reaction to impose disadvantage to one attack roll, if the attack is made before the start of your next turn.</p><p></p><p><strong>Existing</strong></p><p>Protective Bond</p><p>The two people in embolding bond can use reaction to grant resistance to all damage to the other creature. Lasts until the end of the current turn.</p><p></p><p>Since my proposal already includes a reaction, this is just an added feature to the existing ability.</p><p></p><p><strong>Existing</strong></p><p>Potent Spellcasting</p><p>Add your WIS modifier to damage of any cantrip</p><p></p><p><strong>Proposed</strong>:</p><p>Add your CHA modifier to damage to any cantrip</p><p></p><p><strong>Existing </strong></p><p>Enduring Unity</p><p>Enduring bond has not range limit as long as on same plane. When partner is reduced to 0 hp, the partner gains the benefits for 1 min: advantage on attack rolls, ability checks, and saving throws, resistance to all damage, as an action they can touch their bonded partner to expend and roll any number of hit dice.</p><p></p><p><strong>Proposed</strong></p><p>I would keep this the same.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7910733, member: 15700"] So there's lots of speculation that one of the reasons the UA was pulled was because as worded, the cleric love domain was problematic. Specifically around removing player agency and, well, just being worded as a bit creepy. So here's my take on how to adjust that. [B]Proposed[/B]: Replace Save DC and attack roll modifiers from WIS to CHA. [B]Existing[/B]: Love Domain Spells Cleric Level Spells 1st ceremony, heroism 3rd enthrall, warding bond 5th beacon of hope, hypnotic pattern 7th aura of purity, confusion 9th greater restoration, hold monster I really don't have much of an issue with this list. It can stay the same. Yes, there are spells like charm person there where it may sound creepy when tied to the domain of love, but those are general spells, and not core specific subclass features. I think that's a difference. [B]Existing[/B] Emboldening Bond. Create a bond between two allies within 30ft, add d4 to attack rolls, ability checks, or saving throws once per turn lasting an hour. Recharge on a long rest or use a spell slot. [B]Proposed[/B] While most players probably wouldn't have an issue gaining a +d4 to rolls, and it says willing creatures, there are other issues. Like not requiring concentration and not using a spell slot, which is just asking for 1 level dips for metagaming purposes. I'd replace with: Emboldening Bond Choose any two willing creatures that have a strong bond with each other. Examples include: committed couples, best friends or allies, or PC/pet bond. The two creatures must have an established bond with each other. As an action you can invoke the bond power that grants an inspiration die to both of the creatures. This inspiration die (which scales the same as a monk unarmed damage die) can be used as a reaction from the player with this bond, to reduce damage taken by the die roll, to be added to any ability or skill check or saving throw, or to increase their own attack roll. If within 30ft of their partner, they can use a reaction to grant their inspiration result to said partner. you can use this ability a number of times equal to your charisma modifier (minimum once) per long rest. [B]Existing[/B] Channel Divinity: Impulsive Infatuation IMO, the most poorly worded ability. Just screams "stalker" to me. Basically use channel divinity to force a creature to make a WIS saving throw or be charmed by you and is forced to attack a creature of your choice. [B]Proposed[/B] Channel Divinity: Inspire partner When invoking channel divinity to any bonded creature with you (partner, best friend, pet, basically anyone with an established bond with you that you care about each other), that partner, if willing, gains immunity to mind effecting statuses (charm, frighten, etc) for one minute. If within 30ft of you when you are the target of an attack, your bonded partner can use a reaction to impose disadvantage to one attack roll, if the attack is made before the start of your next turn. [B]Existing[/B] Protective Bond The two people in embolding bond can use reaction to grant resistance to all damage to the other creature. Lasts until the end of the current turn. Since my proposal already includes a reaction, this is just an added feature to the existing ability. [B]Existing[/B] Potent Spellcasting Add your WIS modifier to damage of any cantrip [B]Proposed[/B]: Add your CHA modifier to damage to any cantrip [B]Existing [/B] Enduring Unity Enduring bond has not range limit as long as on same plane. When partner is reduced to 0 hp, the partner gains the benefits for 1 min: advantage on attack rolls, ability checks, and saving throws, resistance to all damage, as an action they can touch their bonded partner to expend and roll any number of hit dice. [B]Proposed[/B] I would keep this the same. [/QUOTE]
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