mattcolville
Adventurer
It seems like, at first level, there's not a lot of options for a Cleric to Heal his teammates.
I made a new cleric and without really thinking about it, just took the suggested powers and feats from the Devoted Cleric build.
But over the course of Combat, I found that I could basically heal 1 person, twice per encounter with Healing Word. I had Healing Strike, but that's pretty useless for a Devoted Cleric who won't have a high STR and therefore won't be able to hit. Beacon of Hope isn't bad, but it's only 5 hp. +5 to all healing powers is nice, but really it's +5 to my two Healing Words, since my Healing Strike isn't going to fire.
We have a big group. Healing 2 people per encounter seems pretty bunk. I wanted to be the guy who concentrated on keeping people alive, but it seems like there is no such character in D&D now, at least at 1st level.
Is there something I'm overlooking?
I made a new cleric and without really thinking about it, just took the suggested powers and feats from the Devoted Cleric build.
But over the course of Combat, I found that I could basically heal 1 person, twice per encounter with Healing Word. I had Healing Strike, but that's pretty useless for a Devoted Cleric who won't have a high STR and therefore won't be able to hit. Beacon of Hope isn't bad, but it's only 5 hp. +5 to all healing powers is nice, but really it's +5 to my two Healing Words, since my Healing Strike isn't going to fire.
We have a big group. Healing 2 people per encounter seems pretty bunk. I wanted to be the guy who concentrated on keeping people alive, but it seems like there is no such character in D&D now, at least at 1st level.
Is there something I'm overlooking?