Cleric Spells ( HELP )

Master-of-Mayhem

First Post

HI, I am new to ENworld ( this is my first Thread ). But any way.....
Me and my group are playing a high lvl campaign my rogue dead ( Chain lighting =P ). SO i made a new char [ Cleric ] and i was looking through cleric spells and saw that there is really not alot of buffs spells. there are some good one's like " Bear's Endurance, Mass and Bull's Strength, Mass " but i really didnt like the other buffs like, Holy Aura, Shield of Lay, and like Unholy Aura and so on and so on, i dont like them becuse its " Against Chaotic or Evil or Good " you know stuff like that its not for every one i was looking they dont get alot of spells that buff that good ( just really good heals ).

So my question is..........Do Clerics Get Good Buff Spells Or Am I Not Looking Hard Enough? Plz help me ( Buffing spells that make clerics really kool plz tell me them )

Master-of-Mayhem
Thanks for lookin at my Thread Have a nice day.
 

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Master-of-Mayhem said:
SO i made a new char [ Cleric ] and i was looking through cleric spells and saw that there is really not alot of buffs spells. there are some good one's like " Bear's Endurance, Mass and Bull's Strength, Mass " but i really didnt like the other buffs like, Holy Aura, Shield of Lay, and like Unholy Aura and so on and so on, i dont like them becuse its " Against Chaotic or Evil or Good " you know stuff like that its not for every one i was looking they dont get alot of spells that buff that good ( just really good heals ).

So my question is..........Do Clerics Get Good Buff Spells Or Am I Not Looking Hard Enough? Plz help me ( Buffing spells that make clerics really kool plz tell me them )

Yes they do have good 'buff' spells, and yes you are looking hard enough.

Consider this... How often are you, as a cleric (or as any character, for that matter), going to be fighting aginst opponents with same or even similar alignment as you? I'll tell you know, it shouldn't be often (unless you're playing in a really funky campaign). For most practical purposes those alignment-based spells should do just fine. Significant bonuses require significant restrictions.

As the Rolling Stones sang, "You can't always get what you want, but if you try sometimes, well, you might find... You get what you need."
 


yes ,, welcome, and there's no reason you will be fighting someone aligned the same as your god, or else it's likely that buff spells would be the least of your worries, especially for a pious cleric
 

If you skip Death Ward, that's why you'll be eating a destruction spell later on. Or an assassin's death attack.
Also critical spells: spell resistance, spell immunity and its bigger brother, the newly amazing freedom of movement, and disrupting weapon.
 

It seems to me that you're looking over the good buffs and focussing on the lousy ones. By the time you can cast mass Bull's Strength, for instance, everyone who'd benefit significantly ought to have a +4 enhancement bonus to strength. (And even if they don't, Bear's Heart is a massively superior spell with a more appropriate level assigned to it; The mass animal buffs are good fourth or lousy fifth level spells stuck in a sixth level slot).

You should be looking at spells like Hero's feast (immunity to poison and fear, +1 to hit, and temporary hit points for 12 hours), Unfailing Endurance (DotF), Mass Resist Elements/Energy (T&B), Holy Aura (you may not always fight evil foes but you often will and at those times, a big deflection bonus to AC, SR, and blinding anyone who hits any party member can be pretty helpful). Then there's Freedom of Movement, Death Ward, Divine Might, Divine Power, Disrupting Weapon, Align Weapon (well, that one sucks--it's just made necessary by the DR system), Prayer, Recitation (DotF), Righteous Wrath of the Faithful (DotF), Energy Immunity (T&B), Spell Resistance, etc. Even lowly spells like Greater Magic Weapon, Magic Vestment, Shield of Faith, and Magic Circle against Evil can be very useful.
 
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