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Cleric (Templar) is Up

When PHB1 was new, there was a lot of talk about how the cleric could out-control a wizard because it had a bunch of friendly AOEs. People may have just gotten used to that, like how we accept smog or gum on the sidewalk. I think they're basically trying to do damage control on Pacifist Healer. I get the impression that it's proven to be the Twin Strike of healing options.
Well, like I mentioned, I can't say I'll shed a tear for the healic if this is really the nail in its coffin.

I never had one in my game, hoped to never have one in my game, and just didn't get the impression one would help speed combat along instead of dragging it to a complete and total halt. But, some folks apparently loved 'em, and I'm not one to pretend like my own preferences should be universal.

-O
 

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But, if they didn't like pacifist healer (understandable, I hate that build) why nerf all the damage-dealing powers for the old devoted build? Why not the actual powers that build uses?

If anything, this is going to encourage ranged Wis clerics to pick up more pacifist powers. Meh.

Example: Forget ever seeing a cleric who picks Turn Undead over Healers Mercy now.
 

It can also be applied to elementals (Demons) and immortals (angels as an example). Given that epic tier is pretty much demons and your other option is undead, this makes Clerics supremely effective in epic tier. You may ask "Well just don't use demons and undead" and my response is "Enjoy making 90% of your own monsters for an entire tier of play then".

I agree with both these problems. And to be fair the burst at epic is way too big and thus silly. But if anyone is going to handing out hurt to undead I reckon it should be clerics/paladins.

So I guess I agree with the nerf but I reckon they went too far keeping it burst 2 for all levels. I reckon something like 2 at heroic/3 at paragon and 4 at epic would be more reasonable.
 

I would have liked to see some buffs too ... like Priest's Shield.

Why does Healing Word and Pacifist no longer work together?
 

I would have liked to see some buffs too ... like Priest's Shield.

Why does Healing Word and Pacifist no longer work together?
Because of the Sentinel.

Ok, full explanation. For some reason, they wanted to give the Sentinel the same healing power as the Warpriest, so they removed the Divine keyword from Healing Word. This article represents full confirmation that yes, even for the original Cleric, Healing Word no longer has the Divine keyword. Mostly it's a cosmetic change, but Pacifist Healer only applies to Divine Healing powers, and therefore no longer applies to the bread and butter Cleric heal.

t~
 


Well, I am running Dark SUn now, so no need to discuss this now, but when we start a new game, we'll have to decide what to include and what not to.
 

I don't think that was intentional since that change wasn't even mentioned in the change-summary.
This is another example of what has been called "stealth errata". Personally I don't understand why the Sentinel needed "healing word" copied from the cleric, let alone why this cost the power its divine keyword.

But this is wizards in a post-essentials world. I do not expect many of their decisions to make any sense anymore.
 

This is another example of what has been called "stealth errata". Personally I don't understand why the Sentinel needed "healing word" copied from the cleric, let alone why this cost the power its divine keyword.

But this is wizards in a post-essentials world. I do not expect many of their decisions to make any sense anymore.

I suppose they're just trying to cut back the number of powers. There are like 8000 powers out there... finding a name for yet another "spend an healing surge" power must be getting difficult, and this way when they want to create a new leader class they can just slap "healing word" in there without cluttering the compendium.
Furthermore, it's just more intuitive. If two powers are exactly the same, just call them the same and be done with it.
The fact that HW doesn't work with the pacifist healer anymore is probably just a blunder on their part ( and probably proof of the fact that the designers care about RAI more than they care about RAW).
This decision does make a lot of sense if you assume that they're just trying to make the game more manageable from a design perspective.
You may not agree that it needs to be done or not like the way they're doing it, but it does make sense.
 

I suppose they're just trying to cut back the number of powers. There are like 8000 powers out there... finding a name for yet another "spend an healing surge" power must be getting difficult, and this way when they want to create a new leader class they can just slap "healing word" in there without cluttering the compendium.
Restoring Spirit
Healing Spirit
Mending Spirit

Just off the top of my head for the Sentinel to have a different kind of healing power, with spirit being far better for a primal character than the divine sounding "healing word". I mean it's not terribly difficult so long as it gets the point across. Also this hardly clutters up the compendium, because it's usually pretty obvious what class features belong to who at level 1. It's never been a problem in the past and it wouldn't be in future either I would bet. The only argument for this consolidation is for maximizing support with minimal feats. For example if every leader has "healing word" then you can have 1 feat for every class. They haven't done this though and so it's just a silly decision.
Furthermore, it's just more intuitive. If two powers are exactly the same, just call them the same and be done with it.
Except when you want other feats or class features to interact with it. This decision has broke the Pacifist Cleric in a critical manner: For no actual benefit. What is the sentinel gaining from having healing word?

Nothing. But the Cleric is ironically losing because of it. This is just silly and makes absolutely no sense.
The fact that HW doesn't work with the pacifist healer anymore is probably just a blunder on their part ( and probably proof of the fact that the designers care about RAI more than they care about RAW).
Really? Then why is encounters and LFR strictly RAW? In both examples, Pacifist Cleric wouldn't be able to give bonus healing to Healing Word. So to say this is utterly ridiculous.

Of course that it's a stupid mistake is obvious: The point is though that it shows how sloppy post-essentials design just is (at least as far as PCs are concerned). I'd also like to point out this is stealth errata that broke a core feature of some builds. That's overall really poor design and should be addressed sooner than later. We can hope that errata in June (the big update) changes how pacifist healing works so it again applies to healing word, but by RAW it now doesn't. It doesn't because of something that shouldn't have happened in the first place.

Honestly, was it truly that hard to call the sentinels healing something other than healing word? Was it really? Because I'm not buying any argument that says that makes sense, because it doesn't. Unless they errata ALL healing to the same kind of format, then I might be able to see the point.

But oh! They didn't change the fundamentally similar inspiring word from the Warlord to being "Healing Word". Yet logically if your argument on "sense" was true, this would have happened. But it didn't. So the cleric loses out here because an unrelated class in an entirely different power source got slapped with "Healing Word" when it shouldn't have and could easily have been named different.

This is combined with all the significant nerfs to many of their powers, reducing the clerics off role abilities as a controller and defender. Now all of these were fair. I was there when the game came out. I saw that many people complained Clerics were better controllers than Wizards at the time. Remember that initially clerics had big party friendly AoE powers and actually could out control a wizard in many ways (this is obviously no longer true). The thing is while nerfing these powers wizards threw away the opportunity to make them more appropriate. They could have increased the leader riders (or given them more leadery effects) of these powers instead.

All of this would have made "sense". Blatantly nerfing most of the clerics off role powers (even if justified) while giving nothing back to make them more "leadery" instead, breaking the rather popular pacifist healing feat (for no real logic) and basically hammering this class far more than the Warlord who arguably deserved more adjusting but didn't get anywhere near the nerfing, is just plain nonsense.

I mean I actually played epic when all this cleric stuff was arguably most broken like Astral Storm, gigantic close burst 8 minor action (feat incidentally) turn undead (that affected elementals and immortals too) and other stuff. But even at its most broken this stuff never compared to what I saw Warlords do and what Warlords can still do. These nerfs to the clerics secondary role, without giving them back something on their primary to compensate leaves them behind Shamans, Bards and Warlords.

In terms of why this makes no sense, we have some token changes for strength clerics without fixing any of the problems they actually have. We then have the most bizarre thing in while they're nerfing the crap out of the cleric, Divine Oracle - one of the most whacky PPs in 4E that is the base to a lot of broken builds is not changed. I mean, whut?

The only thing that makes sense here is Mike Mearls writes an article about how nobody wanted to play a cleric, then we get this. Now that makes sense, it seems he wanted his article to be a self fulfilling prophecy.
 
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