I'm going to be playing in an Evil campaign (No, the GM doesn't have the BoVD; a new DM infact).
The synopsys is that the world is dilluted with good; an evil horde was locked away in a parralel world. The forces of good hunt down evil with a vengence. But this isn't doing good for the Cosmic Balance. So the party is hunting down the fragments of a key to release Evil back into the world.
There are no orcs. There are no elves (They all assended except one).
The player makeup:
Halfling Wizard
Fighter/wizard
Monk
Cursed Paladin
Ranger.
All 4th level.
What I'm wanting to make is a cleric. A snake-oil salesmen style cleric. "Sure, I'll heal you, but you have to Sign this first..." Basicly a wheeling, dealing negotiator, trickster, silver tongued little bastard.
So, here's what I ask:
Should I multi-class 1 level with a rogue? Will that mess up my spell-casting too much? I'd do it mainly for skill-points and sneak attack.
What domains are best? I'm going for Trickery, but otherwise, what? I would have went for Luck, but the spells are horrid.
What feats? I don't know if he'll allow any otherparty stuff (I do know he isn't letting a player use the OA stuff),.
It's a homebrew world, so basicly I can worship whatever diety I want. Which, I'm going to make a deity of Deception, Illusion, and all that good stuff.
The synopsys is that the world is dilluted with good; an evil horde was locked away in a parralel world. The forces of good hunt down evil with a vengence. But this isn't doing good for the Cosmic Balance. So the party is hunting down the fragments of a key to release Evil back into the world.
There are no orcs. There are no elves (They all assended except one).
The player makeup:
Halfling Wizard
Fighter/wizard
Monk
Cursed Paladin
Ranger.
All 4th level.
What I'm wanting to make is a cleric. A snake-oil salesmen style cleric. "Sure, I'll heal you, but you have to Sign this first..." Basicly a wheeling, dealing negotiator, trickster, silver tongued little bastard.
So, here's what I ask:
Should I multi-class 1 level with a rogue? Will that mess up my spell-casting too much? I'd do it mainly for skill-points and sneak attack.
What domains are best? I'm going for Trickery, but otherwise, what? I would have went for Luck, but the spells are horrid.
What feats? I don't know if he'll allow any otherparty stuff (I do know he isn't letting a player use the OA stuff),.
It's a homebrew world, so basicly I can worship whatever diety I want. Which, I'm going to make a deity of Deception, Illusion, and all that good stuff.
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