IceBear
Explorer
Yes, messing with the core rules requires a price, but if the DM AND the players are willing to pay it, what does it matter to YOU? In this case, I've seen pretty much every designer saying it was broken - and Dungeon magazine - so I doubt that tampering with it with have as high a price as some other things.
I suggested to my players a long time ago that harm could lead to some particularly nasty conclusions - and not just used against them, but for the overall excitement of the game. We discussed it and they were all rather shocked that there was no Save. Thus, we all agreed - especially the cleric player - to give it a save.
It's still nothing to sneeze at, if it hits a 100+ hp creature, it will (in my case) eithe reduce them to 1-4hp or 50+ hitpoints AND require a save vs massive damage or die. Not bad in my books at all.
IceBear
I suggested to my players a long time ago that harm could lead to some particularly nasty conclusions - and not just used against them, but for the overall excitement of the game. We discussed it and they were all rather shocked that there was no Save. Thus, we all agreed - especially the cleric player - to give it a save.
It's still nothing to sneeze at, if it hits a 100+ hp creature, it will (in my case) eithe reduce them to 1-4hp or 50+ hitpoints AND require a save vs massive damage or die. Not bad in my books at all.
IceBear