IceBear said:
Give me some ways a "typical" encounter can counter harm?
Typical means picking some common monsters from the MM that would be about the caster's level. Not all will have SR, and I'm sure most won't have healing.
IceBear
I don't support any audacious claims, either, and I challenge you to find any post where I support the claims of maddman75.Tom Cashel said:I don't support any audacious claims at all, and I challenge you to find any post where I support the claims of the ignorant Rule Nazi calling himself "Lucius Foxhound."![]()
Damn!By the way, Dark, I've banned you from S.H.I.N.Y. Now don't you feel terrible.![]()
IceBear said:No, I'm not being stubborn. I was responding to Flim Flam's thought that house rules were for "lazy" DMs that couldn't use the rules to get around what we perceive to be an issue. As far as I can tell, the only way to "get around" harm is to use specific encounters as most generic encounters can't do anything about harm.
IceBear
Harm is imbalanced, though. That said, low-level summon monster could be put to good use for the tactic that you're proposing, no?Tom Cashel said:IceBear, you keep ignoring my contention that the use of multiple foes serves as a valid counter to the putative "imbalance" of Harm.
FlimFlam said:
I think it would be a bit redundant to repost all the advice a lot of other people already stated as means to "avoid" or negate the effects of Harm.
Darkness said:Harm is imbalanced, though. That said, low-level summon monster could be put to good use for the tactic that you're proposing, no?![]()
IceBear said:
Also, not every monster can fly or can teleport or has SR or can cast heal.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.