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<blockquote data-quote="the Jester" data-source="post: 6065108" data-attributes="member: 1210"><p>Shades of 2e's specialty priests, which were the only area in which I feel 2e wins, hands down, over every other version of D&D. I would love to see more of this differentiation. </p><p></p><p>In the 2e days, I had a specialist priest write up of every god in my campaign, each with a list of weapons and armor allowed, spheres, extra spells, unique spells and granted powers. A cleric of my god of sailors, Decker, was limited to "I won't drown in this!" armor types and wielding the kinds of weapons sailors were prone to. They had spells involving water, the weather and commerce, but were poor healers at best and had none of the common priestly attack spells like flame strike or insect plague (though there was an aquatic variant, crustacean plague).</p><p></p><p>OTOH a priest of the death god Nerull in my game had training in all armor and shields, but in a specific suite of "reaper" weapons like the scythe. He could not heal; moreover, he could not accept healing from another (NOTHING must hold back death!). His magic was dissipating, disruptive, destructive and harmful to the recipient. He was the kind of guy who you expect to lay down a <em>harm</em> spell.</p><p></p><p>Here's hoping that 5e will continue to differentiate the clerics by god type while maintaining a good balance between them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6065108, member: 1210"] Shades of 2e's specialty priests, which were the only area in which I feel 2e wins, hands down, over every other version of D&D. I would love to see more of this differentiation. In the 2e days, I had a specialist priest write up of every god in my campaign, each with a list of weapons and armor allowed, spheres, extra spells, unique spells and granted powers. A cleric of my god of sailors, Decker, was limited to "I won't drown in this!" armor types and wielding the kinds of weapons sailors were prone to. They had spells involving water, the weather and commerce, but were poor healers at best and had none of the common priestly attack spells like flame strike or insect plague (though there was an aquatic variant, crustacean plague). OTOH a priest of the death god Nerull in my game had training in all armor and shields, but in a specific suite of "reaper" weapons like the scythe. He could not heal; moreover, he could not accept healing from another (NOTHING must hold back death!). His magic was dissipating, disruptive, destructive and harmful to the recipient. He was the kind of guy who you expect to lay down a [i]harm[/i] spell. Here's hoping that 5e will continue to differentiate the clerics by god type while maintaining a good balance between them. [/QUOTE]
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