Clerics and Thieves

Dragongirl said:
Many rogues/thieves go to that way of life because they are poor and thus in less robust health?

Shouldn't that be a poor Con?

Wee Jas said:
Clerics have that 'spirit' that keeps them up. A cause to fight for.. a reason to get up after each pounding they take.

That sounds like gaining extra Hit Points from a high Wisdom, which doesn't happen. Clerics are trained to defend themselves (just not as well as Fighters, Rangers, Paladins, or the best defensive warrior, the Barbarian). That's why they have decent hit points.
 

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clerics & rogues

Kamikaze Midget said:


They ARE?!

Not IMXP...the rogues I've had have skirted around, run in circles, and generally tried to avoid combat unless they knew they got the drop on the enemy (and then would run away after sneak-attacking). They may stay up there for a round or two, but then they run back cryin' to Cleric.

Clerics are more in front than rogues are.

And yeah, clerics have d8 because they're actually trained martial fighters as well as healers. Because positive energy flows through them.

And rogues have d6 because instead of staying and fighting they scamper away into the darkness. The Rogues' power is in not getting hit, not in surviving a hit.

this much I agree with: "The Rogues' power is in not getting hit, not in surviving a hit. "

however that said all of the rogues I have played are usually up front scouting and looking for traps, droping sentrys etc. they also work to flank in combat. the problem arises when you can't run away because of surprise or terrain and have to hold your own until the party arrives
 

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