Cliche question: RttToEE => What char do you suggest?


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Emiricol said:
Anything that doesn't take too much time to create :) That way you aren't out too much time when you have to re-roll it!
Or just use Jamis Buck's generators - and preferably to create, say, a dozen characters at once. Just in case... :D
 

The cleric with an elemental domain and extra turning combo is a strong suggestion for this campaign. Then again, it's a bit contrived wouldn't you say?

I've found that rogues with high saving throws are pretty good at surviving this module...give that option some thought also.
 

I tend to like archers for killer modules such as this. Long range attacks are quite powerful anyway, and if they can't reach you...
 



Quickbeam said:
The cleric with an elemental domain and extra turning combo is a strong suggestion for this campaign. Then again, it's a bit contrived wouldn't you say?

Remember this is a campaign not a single adventure. This combination is not only effective it gives your character a real motivation for wanting to investigate the cult to the fullest; "They are corrupting the Elements, they must be destroyed".
 

smetzger said:


Remember this is a campaign not a single adventure. This combination is not only effective it gives your character a real motivation for wanting to investigate the cult to the fullest; "They are corrupting the Elements, they must be destroyed".

Oh, I know that...I'm just being difficult. Heck, I'm DMing RttToEE myself right now for our group and we have an elemental cleric in the mix. If ever there was a valid reason for such a priest to adventure, this campaign provides it.
 

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